Octane 1.5 features revealed!

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

I hate to say it but the ongoing story of Octane has been 'under-delivering'.
I find it hard to believe that the reason for the current slow pace is that cuda is hard to utilise. Perhaps the program architecture is not so well laid out for the further extension of functionality and development is somewhat cornered by it?.
Octane started out as being a very promising technology and it surely could have gone further than it has in the time with better direction although resources have been tight .
I think its fair to say that competitors have come from behind and now have it over Octane for whatever reason.
There was the Refractive period when things looked distinctly terminal more than once and the user community all but walked but thankfully we got through that.
Under Otoy although things have picked up it seems that the coders now really arent actually deployed on tackling the practical stuff people want but rather are messing around with clouds, holograms and bits geared to gaming, video, streaming etc. Possibly that perception is not fair however these things are not really a priority for render artists although Otoy themselves are obviously keenly interested in those applications and leveraging what Octane does.
I really think Otoy should consider re-purposing their intended endeavors so as to satisfy the desire for some enhancements that will allow people to do more useful work with Octane itself first.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

I hate to say it but the ongoing story of Octane has been 'under-delivering'.
I find it hard to believe that the reason for the current slow pace is that cuda is hard to utilise. Perhaps the program architecture is not so well laid out for the further extension of functionality and development is somewhat cornered by it?.
Octane started out as being a very promising technology and it surely could have gone further than it has in the time with better direction although resources have been tight .
I think its fair to say that competitors have come from behind and now have it over Octane for whatever reason.
There was the Refractive period when things looked distinctly terminal more than once and the user community all but walked but thankfully we got through that.
Under Otoy although things have picked up it seems that the coders now really arent actually deployed on tackling the practical stuff people want but rather are messing around with clouds, holograms and bits geared to gaming, video, streaming etc. Possibly that perception is not fair however these things are not really a priority for render artists although Otoy themselves are obviously keenly interested in those applications and leveraging what Octane does.
I really think Otoy should consider re-purposing their intended endeavors so as to satisfy the desire for some enhancements that will allow people to do more useful work with Octane itself first.
Word! Nothing more to say to. You found the perfect words! I dont know too, if its fair to say, but its simply the truth! When is truth, when its not "nice", ever fair?

Chris!
User avatar
Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

A roadmap with a "When its done" stamp would have calmed a lot of people i think.

Just my two cents.

Cheers
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
User avatar
NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

j7th wrote:
NVN wrote:for me the update sounds not good.
No MB, no Displacement, no features like exclude from Camera, no sunlight with hdri...for me it going in the wrong direction.
Do you know how real 3D motion blur works under the hood, not fake 2D MB? render engine must have at least 2 or more object states - transformation/deformation for MB calculation. Alembic support - is solid base for things like MB, you need just more patience.
P.S. thank you, OTOY team, for alembic support in near future
MB is not on my first point.
Important for me is diffrent Evironments...they are absolut essential.
No one wrote something, if possible or not.
My opinion is, that things are being developed to help users more likely to standalone-Version.
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Chris, for the record, I agree with much of what you and pix said - and was not poking fun at you or your horned pals. ;)

pixelrush, you did nail it. It is quite irritating to see all those resources used on tech that has very little or nothing to do with our day-to-day work as artists.

But I am giving Otoy a little more benefit-of-the-doubt than you guys and here is why: I want Otoy to be wildly successful in all of their endeavors - so that they are in great shape as a company. Few things would suck worse than investing all this in Octane, only to have Otoy go tits-up.

And maybe it is time for Otoy to not only do some more hiring, but perhaps some pillaging too. A couple companies that clearly have some extraordinary talent is Pixologic and Quixel... start there!
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
User avatar
j7th
Licensed Customer
Posts: 124
Joined: Thu May 20, 2010 7:22 pm

NVN wrote: Important for me is diffrent Evironments...they are absolut essential.
No one wrote something, if possible or not.
My opinion is, that things are being developed to help users more likely to standalone-Version.
Agree, it's important.
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
brue
Licensed Customer
Posts: 26
Joined: Wed Apr 25, 2012 5:39 am

I'm going to stick up for the Octane guys here. Coding for GPU is not easy. Far from it. With how fast cuda is moving, and open subdiv it would be silly for them to spend the dev time implementing an older motion blur or displacement process.
SuperMicro X9DAI
Dual Xeon E5-2670
64 GB DDR3-1600
Dual EVGA 680 4 GB
Win 7
Nvidia Driver 310.71

ASROCK Extreme 11
Intel 3970X OC'd 5.2 GHZ
64 GB DDR3-2400
Tri EVGA 680 4 GB
Win 7
Nvidia Driver 310.71
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Who wants an 'older motion blur' process? I think I have the latest card. I want a new motion blur process.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
User avatar (Default)
merid888

marcus, when i can get the new versión 1.50 for standalone ? and finally for 3ds max ?
thank you for share your comments !!
gil
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Regarding speed improvement...

New light sampling makes sense only in case of huge amount of triangles like here (~130.000 lights)
LightSampling1_new.jpg
Old light sampling can't handle it properly
LightSampling1_old.jpg
Real projects usually don't contain so many light (here is about 20 light)

New light sampling still gives less noise
LightSampling2_new.jpg
Old one produces slightly more noise
LightSampling2_old.jpg
Post Reply

Return to “Development Build Releases”