
Roadmap
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:47 am, edited 1 time in total.
From what I've seen, t_3 only responds positively. I do want to show a continued interest with a HINT of suspense/anticipation/(update-requesting). It doesn't appear to me that t_3 rushes -in fact if anything, this countdown has provided a way to truly focus on rewrite/rearchitecture while letting everyone know that it hasn't been dropped.
I 'pinged' because it's been awhile on this thread since there's been another note. [Just following precedent, I'm anticipating another 0.x update at some point].
For t_3, I think this is all positive [t_3 - let me know if I'm off].
Thanks again,
Jim
I 'pinged' because it's been awhile on this thread since there's been another note. [Just following precedent, I'm anticipating another 0.x update at some point].
For t_3, I think this is all positive [t_3 - let me know if I'm off].
Thanks again,
Jim
- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:47 am, edited 1 time in total.
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
i think i can give away a little in this area - at least how it worked for me...linvanchene wrote:Sometimes I would love to be able to have a look behind the scenes.
there is a dev forum over @ daz... it's like a dead cold desert. i have a contact @ daz, which always answered specific questions quite fast, i just didn't want to overstress that, so it was only my last resort, when i couldn't figure something out myself even after hundreds of tries.linvanchene wrote:How close is DAZ working together with plugin developers?
there wasn't a change to the 4.5+ sdk since it got official, so there wasn't a notice. my guess is that there would be a notice in the daz dev forum if that happens - at least i hope so...linvanchene wrote:Are they getting a notice about upcoming changes before they are released
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
tested: disabled ocds plugin, loaded something (gen 1, then gen 2), switched to cartoon - crash. for once it doesn't seem to be mebadmilk69 wrote:t_3, in the new daz studio beta if i change viewport style to cartoon shaded daz studio crash, can you check that with your new plugin?

„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400