2.3 light test

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mlody47
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:shock: great job face
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p3taoctane
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Nice work as always Face.
Am I correct in assuming that the Octane Exporter for softimage handles ICE?

May e a dumb ass question... but maya exporter does not handle dynamics and there are not easy way to convert particle instances to OBJs. Does ICE do that automatically?

Thanks

Peter
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face
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Nope, it´s all self coded.
I read the current instance shape mesh and deform each vertex/normal with the particle attributes.
Also i read the color, scale, size, position and the kinematics from the cloud.
The color is a texture with all colors in it, so that i must generate for each mesh a position on the UV position.
eg. the color is 232,54,142 and lie on uv 0.4321 0.684.

face
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p3taoctane
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Is it for sale? Sounds like a great tool.

Peter
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face
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p3taoctane wrote:Is it for sale? Sounds like a great tool.

Peter
Öhm, its integrated into the exporter...

face
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p3taoctane
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Excellent... I'll take it for a spin.
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mlody47
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needed a little break from 3d , so I tested 6 lights ;)

photoshop only for text and my lovely border ;)

model was free
Attachments
6ld3.png
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DH3D
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Fantastic abstract images!
I like the sense of movement and the striking color scheme.
It's nice to see variety like this with the use of octane.
-"If you want to succeed, double your failure rate"
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mlody47
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I was bored looking at all those interiors here...

...rendering bigger res......... :arrow:
Attachments
BMW_eff_M001.png
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mlody47
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they still need work and more samples. Ill update it later
BMW_eff6ps_50.png
BMW_eff9ps_50.png
BMW_eff8ps.png
BMW_eff7ps_50.png
BMW_eff_000_ps.png
Last edited by mlody47 on Sun Sep 26, 2010 10:25 pm, edited 4 times in total.
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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