Octane Live Platform Testing Release (pre-23) [obsolete]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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gristle
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Right, crashes after entering logon details. It gets slightly further if I deactivate CUDA in NVidia panel (but kicks you out because of no CUDA).
Tried both 32 and 64 bit versions, both have an instant crash. Latest general drivers (non beta) and CUDA.

So...thought I would try it on my laptop; win xp 32bit quadro 770 m . Cannot enter user details, need to release license from the other machine first.

This is a giant gotcha!!! Chicken and egg problem.

Cannot release license because program wont even start. Maybe Octane needs a safe mode or something so you can release a license without the program needing access to CUDA, etc.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
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julianb
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Thank you very much for the release Octane Team. I am sure it has been the reason for some sleepless nights and for your efforts I am much thankful.

I just tested the Octane test scene (the coridor with Greeble modifier applied to it) and as it appears I am scoring 1.09 Megasamples/sec with the new 2.3 beta as opposed to 1.28Megasamples/sek with the old 2.2 release.
Can anybody else confirm this?

Cheers.
Windows 7 64bit| Intel 3930K| 2x GTX 460 @700MHz 2048MB| 12GB RAM
tomas_p
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Location: Slovakia

Nothig for testing...

good night...
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
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radiant
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Dont know if this is a bug but
the light source projection depends on the point of view the camera is ??????.
If that made any sense, where ever i look at the light source point is at.
Isent the light source suppose to lock on to a point?

http://www.megaupload.com/?d=KHZGBJS8
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
tomas_p
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Hi Radiant.

This is because the cuboids are glossy. Make it as difuse.
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
sam75
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Location: Paris

radiant wrote:Dont know if this is a bug but
the light source projection depends on the point of view the camera is ??????.
If that made any sense, where ever i look at the light source point is at.
Isent the light source suppose to lock on to a point?

http://www.megaupload.com/?d=KHZGBJS8
It's because you use a glossy material, try it again with a diffuse material.
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
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Diogo Moita
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Hi there,
Emitters are so very welcome, thank you! I´m sure that a lot of good interior renders will come up with this feature. The data basis ideia, will rock!!!
About bugs... the fire flies took over and I think you already know that (I´ll wait for MLT, no worries) :)
That is a black line appearing on the botton. It appears colorful sometimes too. I thought it was related to multi gpus but no, it is happening on single gpu mode as well. And the emitter material stop emitting light. To fix this I tried to change the resolution and the kernel, and it worked. By the way, the emitter settings are the same on the first 2 shots. My machine is windows xp 64, i7 930, 12Gb and 2x GTX 470.
Thanks!
Attachments
issue-1.jpg
issue-2.jpg
issue-3.jpg
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
sathe
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Posts: 41
Joined: Sun Apr 18, 2010 7:29 am

I cannot activate my live account using the details on my Purchases and Invoices page :(

edit: Worked after about 10 tries.
Last edited by sathe on Thu Aug 12, 2010 11:00 pm, edited 1 time in total.
helena
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Posts: 10
Joined: Fri Mar 19, 2010 3:57 pm

I can't either. I'm getting a "server cannot be reached" message
Zay
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Joined: Sun Jan 17, 2010 2:53 am

julianb wrote:I just tested the Octane test scene (the coridor with Greeble modifier applied to it) and as it appears I am scoring 1.09 Megasamples/sec with the new 2.3 beta as opposed to 1.28Megasamples/sek with the old 2.2 release.
Can anybody else confirm this?

Cheers.

Yep, I lost 0.3 Megasamples/sek using the benchmark scene.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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