important note: beta2.3 will become v1.0 final [OBSOLETE]

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tungee
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I said it before,
change the naming of the betas, radiance. :lol:
Good news boss!
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JackMcRip
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Sorry, I read the first post again and see that my post is spare
:oops:
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havensole
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Good example of the game industry. I remember buying and downloading mass effect when it first came out for the pc and wasn't able to play it for a week as they never tested their build on AMD systems, which had a glitch somewhere. My favorite, and most annoying one, is Little Big Planet for the ps3. I go through spurts of playing it; sometimes with 3-5 month gaps in between. When I get the itch to play it I load it up and guess what. I get to spend the next hour+ downloading patches. Granted I know some of it is DLC stuff, but it is still extremely annoying.

I am happy to hear about the name change. At Siggraph people seemed really happy about the software until I said beta. Then their interest seemed to fade. Bunkspeed shot, which is still a little behind Octane in some areas, says they have a full release even though it is missing a ton of stuff and people are gobbling it up, despite the license cost.
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Anandir
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I think that is a good idea for promoting Octane.
As I can see from the renders it is ready for the mass adoption.
Maybe it could be few steps behind some more famous products, but, thanks to your passion, Octane will kick all their asses :P!

Rock on guys :).
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Jaberwocky
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Please be aware when the software does get to V1.0 that if some of the plug ins for the various 3D packages are still buggy at that stage they best not be promoted to heavily on the web site.I know that they are being built by Volunteers and it is most appreciated, however anyone reviewing the software may not take that into account if the plug in they are trying out crashes and burns on them.Tarred with the same brush and all that.Currently I've resorted to just exporting files out of 3D Max the old fasioned way.The current version bombs out.
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radiance
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Jaberwocky wrote:Please be aware when the software does get to V1.0 that if some of the plug ins for the various 3D packages are still buggy at that stage they best not be promoted to heavily on the web site.I know that they are being built by Volunteers and it is most appreciated, however anyone reviewing the software may not take that into account if the plug in they are trying out crashes and burns on them.Tarred with the same brush and all that.Currently I've resorted to just exporting files out of 3D Max the old fasioned way.The current version bombs out.
is this with octane 2.2b or the pre 2.3 releases ?
the plugins are for the 2.2b releases currently.

we're working on upgrading the spec once the pre 2.3 beta's are %100 debugged from a import and command line argument/behaviour point of view.

Radiance
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Jaberwocky
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Radiance

Hi.. Yes using/or rather was using the new pre 2.3 beta 4 release 64bit with the max 2010 64bit plug in version 1.022f. I was just suggesting that as soon as you feel you are ready to push out V1.0 to magazines for review , you may need to bare in mind all the plug ins that have been created for the various packages which have been written by other people.I know you have Q.C. control over Octane code but not the plugin code.If a reviewer decided to try out one of the plugins and it bombed it may not help the cause if you see what i mean.
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radiance
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Jaberwocky wrote:Radiance

Hi.. Yes using/or rather was using the new pre 2.3 beta 4 release 64bit with the max 2010 64bit plug in version 1.022f. I was just suggesting that as soon as you feel you are ready to push out V1.0 to magazines for review , you may need to bare in mind all the plug ins that have been created for the various packages which have been written by other people.I know you have Q.C. control over Octane code but not the plugin code.If a reviewer decided to try out one of the plugins and it bombed it may not help the cause if you see what i mean.
We do have full control over the plugin developer's specifications and they are not volunteers, they are paid for the work they do.
Rest assured we won't release a v1.0 final with broken plugins ;)

Radiance
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photonf
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great news !!

will collada importer support animation through collada format ?

just to drop an idea about animation - sorry to interfere :)

for v2 there is no need for you to implement an animation system
a lot of effort is needed ( hierarchies, keyframe interpolations, bones with weighting etc etc... )

you could set specifications for your animation format
collada probably is not enough for complex animation, like mesh deformations etc (water, characters etc)

the user will be loading to octane the static scene through obj and then load a second file with per frame objects camera and materials animations.
for deformable objects the exporter could save just the vertex positions x,y,z of deforming object per frame.

by loading a second animation file it would be more convenient since the user will be able to tweak textures lighting etc from octane and achieve much more accurate results than through the materials specified by the obj mtl format.Plus there will be no more problems with registration server connection failures.

Open octane->load scene->tweak scene->load motions->render anim

animations is must, octane is fast :)
but loading and saving objs to hard disks is slow and it is too pity loosing all that speed gained from octane to slow disk I/Os
titan64
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Hello

Thanks for this feedback,we are behind you for support all marketing and technical descision (because you did a fantastic work with octane
But when you include M.L.T or similar..


Big Thx for this very useful forum and long life to Refractive .
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