OctaneRender™ Standalone 1.12

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m.arc.in
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Posts: 53
Joined: Wed Jun 30, 2010 11:16 am
Location: RQM45

yep thats very good release, but...

Node graph zoom behavior is not very intuitive.
Would not it be better if the zoom and pan worked with "ctrl" key. Just like in the viewport?
If I have a lot of nods, in older versions i could assign nodes with mouse scroling down. Now i have to zoom in and out.
If you will make it work with ctrl key, it could be working in two ways.

On my laptop with GTX460M render priority dosn't work.
win7 64/core i7 920/32GB RAM/3x GTX 580 3GB 4x GTX 970 4GB/blender 2.79/Rhino 5,0/octane 3
win7 64/core i5-460M/8GB RAM/GTX 460M 1,5GB/blender 2.79/Rhino 5,0/octane 3 (ASUS G73JW)
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sigmamoon
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Location: france
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Thanks roeland for this new realise.

please could you simply tell me how to make this simple SSS node inside the v1.12, cause it takes 5 minutes for me to do it with the v1.10

do you something looks wrong? we can talk about it?

I made an animation (using for the official launch of octanerender for LIGHTWAVE3D) to show some dynamics compatibilities

[vimeo]http://www.vimeo.com/59842269[/vimeo]

now i m doing an animation to show the wonderfull SSS rendering of octane, but i just need to understand why the last realises of octane cant reproduce this (see the pictures belows)

PLEASSSSE i really need the octane team help to understand :)

As leia said "your are my last hope" :D :) ;)
Attachments
sss_v1.10.rar
HERE, the octane Sene
(4.76 MiB) Downloaded 139 times
the scene work fine for the V1.10
the scene work fine for the V1.10
the SSS doesnt work fine for the V1.11 + V1.12
the SSS doesnt work fine for the V1.11 + V1.12
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Pixel De Lune
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SIGMAmoon.com
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Jaberwocky
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Joined: Tue Sep 07, 2010 3:03 pm

Cheers Guys

will have a play when i get a moment

Jaba

;)
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
archigrafix
Licensed Customer
Posts: 201
Joined: Tue Jan 26, 2010 5:37 pm
Location: FRANCE

Wow

Just tested for a few minutes and even if there was only UI improvements this version would be great!!!:
- Priority GPU
- Node color by types
- Zoom in node inspector

I like the way Octane is improving...Little by little it becomes more and more efficient and stable in PRO environnement!
noldo
Licensed Customer
Posts: 88
Joined: Wed May 25, 2011 7:07 pm

When the mesh preview environment is set to texture environment and importance sampling is enabled, changing the gamma of the .exr image (value 1.000 & 2.000 ok) resulting render black.
MattRM
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Posts: 199
Joined: Wed Jan 27, 2010 6:06 pm
Location: Luxembourg
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Hi,

Just great ;) !!!

Matt
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perro_abombao
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Posts: 89
Joined: Sun Jun 03, 2012 1:00 am
Location: Caracas, Venezuela.

Amazing!!!!!! thanks
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vinz
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Posts: 230
Joined: Fri Apr 09, 2010 5:00 pm
Location: France

A Very Nice update.

at first glance everything working fine here. Priority, and node zoom are very usefull.
i prefer the old node design with transparency and checkerboard. Anyway, great update, great works !

Thanks.
;)
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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enricocerica
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Would be great to have some controls over the background image, like zoom, pan, x&y scale, ... to be able to fine adjust it to the scene.

I find the overview rectangle in the node editor a bit cheap, this bright green is not my taste ;)

Zoom over the node editor is really welcome, to be just top notch, it would be nice to be able to choose colors for them and an horizontal tree organisation instead of vertical would really help.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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FrankPooleFloating
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Joined: Thu Nov 29, 2012 3:48 pm

I am (personally) not so sure bro -- the way I work, I would never tweak the image to
my scenes - but always tweak the scene to the image... that I am rendering for. This feature
was begged for by me and some other blokes who do a ton of compositing... this really is
all about compositing.

And by not having controls, this actually helps ensure that you will never accidentally render
your stuff incorrectly... to me, it just seems that with the current bg image, this is essentially
a non-brainer. I love it!
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
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