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imensah
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Posts: 63
Joined: Fri May 28, 2010 9:56 pm
Location: Dallas TX

Karba,
can you share your max scene for the sunset?

Thanks
Win 8 Pro 64 Bit | i7 3770 3.5ghz | 8 Gb Ram | 1 x Titan 1 x GTX 480
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Bulwerk
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Posts: 236
Joined: Sun Aug 01, 2010 8:04 pm

An interesting benchmark would be some of these scenes with the new cloud edition render with the maximum GPUs (128 as I understand). Since for most of us a scene like this would be impossible to render out for animation. It would be really staggering to see how quickly it chews through a complex scene.

just a though:)
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FractalBuddha
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Posts: 73
Joined: Sat Oct 22, 2011 2:26 am

With the new fog system, I am not able anymore to do those volumetric clouds made by profbetis
I think it is because the ray_step node disappear.
It could be nice with the fake shadow. If we could control those clouds and dont have the opaque surface it will make very nice clouds.
http://render.otoy.com/forum/viewtopic.php?f=9&t=26161
volumetric_generators2.png
Imagine reality

2 x GTX 560 | i7 | windows 7
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

FractalBuddha wrote:With the new fog system, I am not able anymore to do those volumetric clouds made by profbetis
I think it is because the ray_step node disappear.
It could be nice with the fake shadow. If we could control those clouds and dont have the opaque surface it will make very nice clouds.
http://render.otoy.com/forum/viewtopic.php?f=9&t=26161
volumetric_generators2.png
3d textures don't work for sss anymore.
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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

Karba wrote:
jan kudelasek wrote:Wow! could you post wire and settings of clouds material?

thanks
Jan
is that the only settings to a specular mat applied to your clouds? (a terrain sort of things I see..) I can't seems to reproduce it though...fancy to upload te material to the DB? love a test..is just what I need to better exteriors rendering...
I'm testing a terrrain in reverse (or more than one I see from your wireframe) but it just looks like dark thick clouds...
Trying in PMC...
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César
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Posts: 101
Joined: Wed May 30, 2012 7:54 am
Location: France
Contact:

Your cirrostratus are very smooth, well done, Karba !

I have some noise problems with mines.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

Clouds
Attachments
CloudForest11.jpg
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pixelrush
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Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Brilliant!
....hmmm...no sheep in this pic.... but I dont suppose anyone will really mind.... :)
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Octane v1.55
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

pixelrush wrote:Brilliant!
....hmmm...no sheep in this pic.... but I dont suppose anyone will really mind.... :)
sheeps like grass. They don't like trees :)

More clounds
Attachments
CloudForest13.jpg
CloudForest12.jpg
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Cloud geometry
Attachments
CloudGeometry.jpg
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