One more thing. Just spotted that the octane checker texture does not respect the uw mapping.
It acts like mapped to world.?
It's not normal right?
OctaneRender® for 3ds max® v1.11a[Test]
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That is not a fisheye camera. This a spherical camera.adriano.ol wrote:Having problems trying to make a dome master image (for fulldomes) with new Spherical Camera: I can't reproduce a circular fisheye lens, like vray dome camera does, for Octane tends to "square" the render.
Fov: 180
Fov y: 180
Res: 800x800
Can I have your scene?oguzbir wrote:Hi Karba,
Thank you for the update.
I'm getting random crashes with my different scenes..
Usually when refreshing the octane viewport. or moving vertex of a moveable proxy object, while it is rendering a side.
With or with out dirt texture in the scene.
I had no crashes before.
I cannot reproduce the error this time something has to do with the new things in octane plugin.
Now it's crashing like the old 3dsmax 6 or 2.5 used to crash
FYI
Cheers,
[email protected]
Just sent the scene you via wetransfer.Karba wrote: Can I have your scene?
[email protected]
I hope you find it.
Thanks
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I've got it. Will have a look a little bit later.oguzbir wrote:Just sent the scene you via wetransfer.Karba wrote: Can I have your scene?
[email protected]
I hope you find it.
Thanks
This new "low priority" checkbox makes more worse lags as if I don't check it. Can't even surf the web when checked (tested on max2013).
But the new color picker for white balance is really nice on the other hand.
But the new color picker for white balance is really nice on the other hand.

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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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- wisemanxxx
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- Joined: Wed Apr 27, 2011 7:48 am
Yes. I use 1.11a version.Karba wrote:Do you have this issue in 1.11a version?wisemanxxx wrote:I guess there is another bug with HDRi importance sampling. When I switch off alpha shadows there is a lot of fireflies and noise like without importance sampling.But I switch on again they're all gone.
It depends to HDR image's dynamic range but as you can see there is an illumination difference too with alpha shadows and without it. Even there is no alpha mapped material in this scene.
hello,
I would like to know if it would be possible to affect AO power per material :
a glass shouldn't make a dark ao as a totally non transparent object.
Ao could be dependant of transparency or a manual parameter when we use fake shadows.
I would be very happy :
I would like to know if it would be possible to affect AO power per material :
a glass shouldn't make a dark ao as a totally non transparent object.
Ao could be dependant of transparency or a manual parameter when we use fake shadows.
I would be very happy :

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I've noticed that I have problems with reloading objects in scene... anyone else has the same problem? in 1.10 all is good...
when I click on reload objects in scene, I think button works first time... than all other times it doesn't work... when I close octane viewport, I can't open it again... only way for octane to start working is to close 3ds max and start it again.. I have tested it on another pc and it's the same thing
when I click on reload objects in scene, I think button works first time... than all other times it doesn't work... when I close octane viewport, I can't open it again... only way for octane to start working is to close 3ds max and start it again.. I have tested it on another pc and it's the same thing
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77