OctaneRender™ Standalone 1.10

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
Post Reply
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Hi Marcus,

Is the black half lower part of the new daylight system a normal behaviour ?

As I wrote above, it gives nice colors, but requires some tweakings to hide the horizon line. :roll:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
ayan13
Licensed Customer
Posts: 22
Joined: Sat Jul 17, 2010 8:48 am
Contact:

Yes!! love you guys!!!!
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

ROUBAL wrote:Hi Marcus,

Is the black half lower part of the new daylight system a normal behaviour ?

As I wrote above, it gives nice colors, but requires some tweakings to hide the horizon line. :roll:
Yes, it's the normal behaviour. I think a solution shouldn't be too hard, but I have to talk to the other devs first.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Other daylight system have a gradient with a horizon slider, that you can adjust the altitude.. Maybe you can do something similar in Octane?
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Gineus
Licensed Customer
Posts: 20
Joined: Fri Mar 11, 2011 4:10 am

I seem to have the problem that smoothing has a problem in V1.1 compared to V 1.0. I have tried to play round with the setting in the option dialog and under preferences. The first two are from a loaded file from version 1.0.

Upper two pictures have a mixed material of car paint and leather

In the lowest picture I then tried to import the same blender basic UV sphere This is the basic texture as imported.

Activating, deactivating smoothgroups, normals and angles don't seem to do anything in V 1.1


GTX 470 1.2 GB
I7
8GB
Win 7 64
Octane 64

I run an onboard Intel (r) HD Graphics on a second monitor via BIOS switch.

Octane runs always on the main GTX screen.

Image
User avatar
bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

in my opinion, the best sky system is the one of the test version 1.03, faded horizon and correct illumination before sunrise and after sunset in comparison with real sun, at least at my longitude / latitude :)
ciao beppe
Timmaigh
Licensed Customer
Posts: 168
Joined: Mon Nov 01, 2010 9:52 pm

Can anyone tell me, how the new "Index" property of material works? I just downloaded 1.10 and for a while, i was completely at loss, wky i cant set up chrome material, it just keep looking diffuse, no reflection whatsoever. Then i finally took notice of that "index" and putting it from the default 1.3 to 1.0 solved the problem. I still do not know though, what exatly it is and how to use it properly...i honestly tried to browse the forums to find out, when it was added to Octane, whether there is some explanation/tutorial, but no luck so far... until today i was still using the 1.0 RC2 version....

My apology, if its explained in the manual, have not checked that one yet.

EDIT: Just found out about all the other new features and the upcoming ones as well, so wow! Thank you! Superb stuff!
Intel Core i7 980x @ 3,78GHz - Gigabyte X58A UD7 rev 1.0 - 24GB DDR3 RAM - Gainward GTX590 3GB @ 700/1400/3900 Mhz- 2x Intel X25-M G2 80GB SSD - WD Caviar Black 2TB - WD Caviar Green 2TB - Fractal Design Define R2 - Win7 64bit - Octane 2.57
jbavar
Licensed Customer
Posts: 59
Joined: Tue Oct 26, 2010 5:08 am

Love you guys!! You're awesome. I would love to see an underwater atmospherics environment node sometime in the near future. Also, how about some cool, bad ass, Octane t-shirts so we can help represent!!!
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Timmaigh wrote:Can anyone tell me, how the new "Index" property of material works? I just downloaded 1.10 and for a while, i was completely at loss, wky i cant set up chrome material, it just keep looking diffuse, no reflection whatsoever. Then i finally took notice of that "index" and putting it from the default 1.3 to 1.0 solved the problem. I still do not know though, what exatly it is and how to use it properly...i honestly tried to browse the forums to find out, when it was added to Octane, whether there is some explanation/tutorial, but no luck so far... until today i was still using the 1.0 RC2 version....
You know, Octane comes with a manual ;) Help -> Open Manual -> go to page 80. Happy reading.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

1.1.1 will be fun :)

Any ideas when the new good stuff will be released as a beta,Marcus?
Post Reply

Return to “Commercial Product News & Releases (Download here)”