acc24ex wrote:octane for max v2013. - lag issue - still going on from the first version - issue is the same on two different PCs..
- when running and rendering on all GPU cards it is difficult to navigate through the viewport, a second or two lag to select, a few second to start navigating/paning/orbiting
- i think I found a workaround/sort of fix
- when you enter edit poly mode and select anything like vertex, line polygon - the UI becomes much more responsive - until you change back to object selection - also works with a gizmo selected for say UVW mapping
- please try it and see if you can notice the change in responsiveness
This is great thanks for the tip. It actually works. Now I can use my two gpu's. at the same time.
If that speed / responsiveness has a workaround. Maybe It's something that Karba could test it.
Obviously, I sounds like entering a subselection of an editable poly, puts Max into a kind of locked state. So it updates the render flowlessly.