Octane Fog

Discuss or ask critique about your current works
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nildoe
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sure is a nice test!! :)

rendertime and on which gtx?

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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merid888

great hear about fog, in wich version will be able to use it ?
thank you karba
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j7th
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cool feature
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
Daniel
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Loving the volumetric rays. This is something I've had to fake in post a lot. As for clouds, without being able to control density I don't think we'll be getting any amazing cloudscapes any time soon (I'd love to be proven wrong). I tried it with SSS for a while but never got anything decent.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
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Chris
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This is really great and will give us an artistic advantage. I guess its possible to control the density?
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

Chris wrote:I guess its possible to control the density?
Only by constant value, not texture.


One more render
Attachments
OctaneFog4.jpg
snake12
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IS AMAZING RENDER, please render time and size image, is pcm, direct light or path tracing, how many geometry.

Thanks.
Cosmos II, Asrock 79 extreme 11, Intel i7-3930K 4.40 GHz, 32gb Ram Quad 2.400 OC., 2 Drives Intel SSd 520 240gb Raid 0, 1 Gtx 580 3 gb + 3 Gtx 590 4Gb.
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Karba
OctaneRender Team
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snake12 wrote:IS AMAZING RENDER, please render time and size image, is pcm, direct light or path tracing, how many geometry.

Thanks.
~30min on GTX690
size 1600x640
Path tracing

~400.000 objects
MaTtY631990
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WOW :shock: , awesome work.
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profbetis
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I've noticed that fog tends to have a gradation towards a direction like the ground or a sort of bias. I'm not sure how hard/easy this is to accomplish but it would be very realistic.
GTX 1080Ti 11GB (3x), Water-cooled
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