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Loving the volumetric rays. This is something I've had to fake in post a lot. As for clouds, without being able to control density I don't think we'll be getting any amazing cloudscapes any time soon (I'd love to be proven wrong). I tried it with SSS for a while but never got anything decent.
I've noticed that fog tends to have a gradation towards a direction like the ground or a sort of bias. I'm not sure how hard/easy this is to accomplish but it would be very realistic.
GTX 1080Ti 11GB (3x), Water-cooled Intel i7-5820K 6-core @ 3.3GHz Windows 10 Pro 64-bit, 32GB RAM