Octane Render 1.022b beta2.2b released [OBSOLETE]

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SurfingAlien
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Location: Italy

pasr wrote:Can I use this update version even though I already installed and bought a license for the previous one?
why not? you purchased a license for any beta, 1.0 final and every 1.x future update...
if you mean running the last beta while keeping the old one I think there's no problem since the new doesn't overwrite the old one (but the .ocs saved with the new might not be compatible with the old beta)
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radiance
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MYLESmontgomery wrote:
This hasn't come through in my install either. This is the first install for me so would really like to have a look through this.

Cheers
Myles
You need to download/install the commercial version here, not the demo from our downloads page and 'unlock the demo'.
the demo is a cut down version, it does'nt contain the commercial version's functionality.
the commercial version is only downloadable here and only works with a license key.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
gothicgrin
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I have found that even with this update I get the issue of Octane not being able to import 'Decimated' OBJs from ZBrush, any other ZBrush OBJ is fine.
It gives me an error saying that due to the complexity of the scene Octane cannot import it(words to that effect).
Has anyone else had this issue?
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radiance
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gothicgrin wrote:I have found that even with this update I get the issue of Octane not being able to import 'Decimated' OBJs from ZBrush, any other ZBrush OBJ is fine.
It gives me an error saying that due to the complexity of the scene Octane cannot import it(words to that effect).
Has anyone else had this issue?
Hi, this error message basically means that the size of your scene is too big.
When clicking on the meshnode the first time, octane will load all mesh data, image texture, etc... into your GPU, and if this takes say 1.3GB and you have only 1GB video ram, you get this error.

Either reduce the complexity of your mesh, and use lower resolution image textures, make sure to use floatimage texture nodes (greyscale) instead of imagetexture nodes (RGBA) for all greyscale image use (eg bump, opacity, specular, glossyness maps)
floatimage texture nodes only store greyscale in the gpu and as such take 4x less information to store.
also, if you have say distant objects with large textures on it, say 2048x2048, these can be downscaled to reduce memory usage.

Or, get a GPU with more memory onboard ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
gothicgrin
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Thanks for the quick reply.

Some of the scenes had very little geometry & no textures at all, I was intending to add textures once I had imported to Octane.

So, I can only make the assumption that what you said near the conclusion of your reply about getting a new graphics card is the remedy to this, as I only have a Nvidia Geforce 8400M GS with 256MB.
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radiance
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gothicgrin wrote:Thanks for the quick reply.

Some of the scenes had very little geometry & no textures at all, I was intending to add textures once I had imported to Octane.

So, I can only make the assumption that what you said near the conclusion of your reply about getting a new graphics card is the remedy to this, as I only have a Nvidia Geforce 8400M GS with 256MB.
Hi,

Yeah, sorry don't take offense but with that GPU you won't be able to do anything propperly with octane,
it's basically a small gpu for 2D applications, it's super slow and it has barely enough memory to render simple scenes.

If i were you i'd consider upgrading your GPU to a GTX470 or GTX465 or something, and you'll have a completely different experience (eg fully real-time, comfortable editing)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
OneManBand
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Joined: Fri Feb 26, 2010 11:10 am

radiance wrote:
MYLESmontgomery wrote:
This hasn't come through in my install either. This is the first install for me so would really like to have a look through this.
You need to download/install the commercial version here, not the demo from our downloads page
I have the same issue. Downloaded the commercial version from this forum (Win x64 version), which is only an .exe file. It installs a link to a "User Manual", but leads nowhere. I've checked Octane's folder (where the executable is located) and there is no PDF there.

No need to hurry since I've been testing the demo for some time now so I know how it works, but I'd like to have a look at the manual since is my 1st use with the commercial version as well.

Thanks!
Win 7 x64 | Geforce GT240 | i7 920 2.66GHz | 6GB RAM
GeoPappas
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It seems that the PDF manual was included with 1.022, but not with 1.022b.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi guys,

Sorry about this, we just noticed, indeed the x64 version for windows does'nt have the manual in the installer, something went wrong when we packaged it.
we're creating/uploading a new installer, i'll post here when it's replaced.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi guys,

We have updated the installer for windows x64 above, it not contains the PDF manual linked to like 2.2, in the application's start menu.
The manual is identical to the 2.2 though. btw, We're working on a completely new manual for the upcoming 2.3 release.

Yours,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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