gothicgrin wrote:I have found that even with this update I get the issue of Octane not being able to import 'Decimated' OBJs from ZBrush, any other ZBrush OBJ is fine.
It gives me an error saying that due to the complexity of the scene Octane cannot import it(words to that effect).
Has anyone else had this issue?
Hi, this error message basically means that the size of your scene is too big.
When clicking on the meshnode the first time, octane will load all mesh data, image texture, etc... into your GPU, and if this takes say 1.3GB and you have only 1GB video ram, you get this error.
Either reduce the complexity of your mesh, and use lower resolution image textures, make sure to use floatimage texture nodes (greyscale) instead of imagetexture nodes (RGBA) for all greyscale image use (eg bump, opacity, specular, glossyness maps)
floatimage texture nodes only store greyscale in the gpu and as such take 4x less information to store.
also, if you have say distant objects with large textures on it, say 2048x2048, these can be downscaled to reduce memory usage.
Or, get a GPU with more memory onboard
Radiance