Amazing video!juanjgon wrote:Here you have a video working with Octane instancing. Plugin can render the LW clones as instances , or can render instances from Null objects simple naming them as any loaded object plus a "-" prefix. Easy
Octane for LW is also going to support the LW11 instancing system, but this is going to be added later.
https://vimeo.com/53416909
[vimeo]http://www.vimeo.com/53416909[/vimeo]
-Juanjo
OctaneRender for LightWave Initial Overview
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Yes, I think that can be possible use Screamernet for Octane rendering, perhaps soon after first initial release.geo_n wrote:How will the implementation be for lwsn network rendering? Can I use my workstation and send a render command to a node that has multiple gpu via lwsn?
-Juanjo
Looks great!
Is this windows only or is it going to work on Mac as well?
Is this windows only or is it going to work on Mac as well?
This is just a signature
Lightwave plugin has now all code to support animation. It also support Lightwave SDS and Displacement maps, Dinamics, etc.
User can use interactive render with animated scenes. It can work in two modes: one for animate only simple object transformations and cameras, that doesn't need to reload scene, and other with full scene update, that support deformations, dinamics, etc.
[vimeo]http://www.vimeo.com/53685796[/vimeo]
[vimeo]http://www.vimeo.com/53688615[/vimeo]
-Juanjo
User can use interactive render with animated scenes. It can work in two modes: one for animate only simple object transformations and cameras, that doesn't need to reload scene, and other with full scene update, that support deformations, dinamics, etc.
[vimeo]http://www.vimeo.com/53685796[/vimeo]
[vimeo]http://www.vimeo.com/53688615[/vimeo]
-Juanjo