OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Karba wrote:
gabrielefx wrote: nothing. I did it yesterday, I rotate them of 180°.

I put the ies emitters inside a closed box too, no emission on top, bottom, front walls...etc.
That is strange. I opened your scene on 2 different computers.
What is your full path to IES file?
Ups, now it stopped to work for me too. Good thing is I can reproduce it. Will fix next week. Sorry for that.
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

t:\texture_ies
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
be_fast
Licensed Customer
Posts: 80
Joined: Wed Jan 18, 2012 12:20 am

Could be wonderful to get particles animation support. Particles from PFsource actually have no problems with rendering as long as you use non animated object as a particle. I have animated flower which is growing in a 5 frames. It works fine in the viewport and if I manually refreshing octane viewport it works fine too. But when I am hitting render button for the range of frame - particles doesn't animated in octane. Can it be fixed please? Thnx (max 2012x64 octane 3.0c)
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
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merid888

hi karba what do you mean •Don't support old GPU models ?
i mean, gtx 470 r2 1280 mb is a old model ?
regards
thank you for this new version, i'm doing test right now
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