Ups, now it stopped to work for me too. Good thing is I can reproduce it. Will fix next week. Sorry for that.Karba wrote:That is strange. I opened your scene on 2 different computers.gabrielefx wrote: nothing. I did it yesterday, I rotate them of 180°.
I put the ies emitters inside a closed box too, no emission on top, bottom, front walls...etc.
What is your full path to IES file?
OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
t:\texture_ies
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Could be wonderful to get particles animation support. Particles from PFsource actually have no problems with rendering as long as you use non animated object as a particle. I have animated flower which is growing in a 5 frames. It works fine in the viewport and if I manually refreshing octane viewport it works fine too. But when I am hitting render button for the range of frame - particles doesn't animated in octane. Can it be fixed please? Thnx (max 2012x64 octane 3.0c)
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
hi karba what do you mean •Don't support old GPU models ?
i mean, gtx 470 r2 1280 mb is a old model ?
regards
thank you for this new version, i'm doing test right now
i mean, gtx 470 r2 1280 mb is a old model ?
regards
thank you for this new version, i'm doing test right now