Octane Render 1.022 beta2.2 RC2 available [obsolete]

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vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

Thanks for releasing Beta2.2RC2, Good job as always!

I did a quick test, and here are what I have noticed so far:
1. speed drop: the same test scene (exported out from Maya)
Beta2.2 RC1: 2.25 megasample/ sec
Beta2.2 RCw:1.87 megasample/ sec

2. material smooth on glossy doesn't work, as some has mentioned in earlier post.
at the moment the solution is jump to diffuse, and back to glossy.

3. Material picker jumps the camera in beta2.2 RC2, didn't remember it happened in beta2.2 RC1

4. multi-gpu doesn't accelerate the render speed.
Actually, for the demo chess set obj, it does speed up when using two GPU (GTX480 + FX1800)
Though, again, in the scene exported out from Maya (with the script), does not see any change of the speed.

5. Huge back ball shadow following the camera, blocking the light in the scene. I am not sure again if it's OC, or
maya plugin problem, since for the plugin we don't have unit transfer function yet (e.g. centimeter to meter).


I am not sure if it's beta2.2 RC2 or Octane2Maya script problem, I will report on both then.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
SheepFactory
Licensed Customer
Posts: 66
Joined: Sat May 15, 2010 7:50 am

n.drew wrote:hi,

well the update is way slower than the beta 2.1. i have tested it. as sheepfactory mentioned the daylight isnt realtime anymore.

Good so it is not just me. Is anyone else having daytime realtime update problems?
http://www.alimation.ca

Win 7 64 bit
Gtx 275
i7 920
6gb ram

Driver version: 197.13
SheepFactory
Licensed Customer
Posts: 66
Joined: Sat May 15, 2010 7:50 am

Ok I am having a couple problems with this release, I will list them as clear as I can:

-The lack of realtime daylight editing is not isolated to daytime itself but all throughout the app. From adjusting focal lenght to aperture. I do not get realtime feedback in any of those. It freezes and updates when I let go of the slider or stop moving it.

- I am getting flashes of white as I move sliders in the render viewport like a strobe light effect. This is especially visible when you move the aperture slider. The screen flashes white in certain slider positions and slowly fades back to normal.
http://www.alimation.ca

Win 7 64 bit
Gtx 275
i7 920
6gb ram

Driver version: 197.13
Elvio
Licensed Customer
Posts: 42
Joined: Wed May 12, 2010 8:30 pm

Im having problems with the Active Cuda Devices, when i import a obj file i can add my other video cards, but when i load a .ocs scene i can´t add a new video card. The button appears locked! check the image below:

Image
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

I am sorry I have one issue not solved, yet.
And the filter is not enabled.
Attachments
muti-gpu.bug.PNG
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

feedback time..

vertical bars gone :D

the device manager reports I have 4095mb device memory usage - should be 1024 I think ;) I have 4gb of system ram though :)

what happened to the roughness slider that the values changed 0-1 and it now is smoother(reflective) at the left end? guess you missed it in the notes..

ok more -with daylight raising the power setting past 1.72 causes night time spotlight appearance - actually quite cool :mrgreen: dont fix it :lol: - perhaps this was the issue I reported last time without realising I had fiddled with it...
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

Perfect multi-gpu scalability.

1x GTX480 = 4.40 Msamples/sec
2x GTX480 = 8.60 Msamples/sec
4x GTX480 = 16.67 Msamples/sec
8x GTX480 = 32.20 Msamples/sec

2x GTX480 = (8.60/4.40)/2 = 0.97727
4x GTX480 = (16.67/4.40)/4 = 0.94715
8x GTX480 = (32.20/4.40)/8 = 0.91477

It's really perfect !!! :D :D :D
Last edited by YoonKyung on Thu May 20, 2010 7:54 am, edited 6 times in total.
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

:o wow! 32meg sps!! :mrgreen:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
LetoAtrell
Licensed Customer
Posts: 40
Joined: Thu Apr 15, 2010 8:01 am

radiance wrote:
LetoAtrell wrote:Still crashes when Y is higher than 1024px ... on MacOS X 10.6.3
I was not aware of this, where did you post it ?
It's difficult keeping track of 100 posts every day...

Radiance
If first reported it in my Gallery Threat (Ladybug).

When I change the resolution to 4096 x 512 all is ok but when I set Y to 1024 the picture went black ... when I try to set it back to 512 nothing changes only if I set X back to 1024 ... strange
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
DigitalDouble
Licensed Customer
Posts: 40
Joined: Tue Apr 06, 2010 2:37 am

Works pretty good on my 8800GGTS512
Daylight refresh in real time.

One problem I've noticed is that texture scale does not work for values above 1.
Win Vista x32 | 8800 GTS 512 | Xeon X3350 2.66GHz | 4GB
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