Hi Bazuka,
Quick question: Does your plugin export object animation in the specified framerange as well or only camera? I am wondering if I can render some animations I made in octane.
I havent recieved my license yet due to refractive office being closed so couldnt test it myself.
Beta 2.2 RC1: Maya exporter plugin (unofficial)
Moderator: JimStar
- SheepFactory
- Posts: 66
- Joined: Sat May 15, 2010 7:50 am
Youre not alone *singbazuka wrote:btw. yes u must 1st create camera and then run the script (in next rls ill make and update when u create camera)
p.s. found the probl, its the spaces in the project path, fixing now...
@face u were right, but i never use the spaces in the names of the dirs, thats why i didnt have any probl....
same problem here

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
@SheepFactory
u dont have to worry u can render animated objects with deforms (if u have) and also animated camera (+ motion blur and dof)
im rendering something at the moment, ill post it soon
@face
u still have a probl? u cant start the render?
u dont have to worry u can render animated objects with deforms (if u have) and also animated camera (+ motion blur and dof)
im rendering something at the moment, ill post it soon

@face
u still have a probl? u cant start the render?
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
No problem, it´s fixed. But i has the same.bazuka wrote:@SheepFactory
u dont have to worry u can render animated objects with deforms (if u have) and also animated camera (+ motion blur and dof)
im rendering something at the moment, ill post it soon
@face
u still have a probl? u cant start the render?

Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Or Softimage or... [fill in with others]bazuka wrote:finally some good news
1st rule when u use maya is: never use the spaces in names

Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
I tried the new maya2octane.mel for Maya2011, and it works fine now,
rendering out the frames.
1. if I didn't check "lens aperture radius", it is to render way off.
2. there' no intuitive way of deciding the focus point. I guess that's what camera target does
to determine the focus point? However in Maya there's no intuitive way to preview where
the focus point, I would suggest Octane render to have a parameter where we could key frame the
focus point, eh? Or do you have a better solution? Would appreciate to know.
3. So far it seems only Camera + target would work, still not working for simple camera (camera without target),
would love to see Bazuka figure this out soon.
4. Sunlight direction, so far it seems it's not working at the moment? When check the option, and assign a directional light
to it, it's not taking its angle into consideration. The directional light is, say, 10 degree (6 in the morning for instance), but it renders out like 80~90 degree,
as if it is noon time still.
With the latest update of the maya2octane_beta2c, I tried it with Maya 2010, and this time I couldn't load/ assign the directory, not octane binary, file directory, etc.
Maya provides the error message:
"Error: cannot find fileDialog2"
cheers,
rendering out the frames.
1. if I didn't check "lens aperture radius", it is to render way off.
2. there' no intuitive way of deciding the focus point. I guess that's what camera target does
to determine the focus point? However in Maya there's no intuitive way to preview where
the focus point, I would suggest Octane render to have a parameter where we could key frame the
focus point, eh? Or do you have a better solution? Would appreciate to know.
3. So far it seems only Camera + target would work, still not working for simple camera (camera without target),
would love to see Bazuka figure this out soon.
4. Sunlight direction, so far it seems it's not working at the moment? When check the option, and assign a directional light
to it, it's not taking its angle into consideration. The directional light is, say, 10 degree (6 in the morning for instance), but it renders out like 80~90 degree,
as if it is noon time still.
With the latest update of the maya2octane_beta2c, I tried it with Maya 2010, and this time I couldn't load/ assign the directory, not octane binary, file directory, etc.
Maya provides the error message:
"Error: cannot find fileDialog2"
cheers,
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
- u must use camera and aim
- i dont know what are default values for camera in octan so if u dont check the lens and aperture u wont get the same view like in maya
- dont know whats the probl with sun, ill try to fix it these days
- r u sure u copy the right script in 2010? coz fileDialog2 is only in 2011, and i have just checked there is no fileDialog2 in maya2octane_beta2c
cheers
p.s. went to sleep see ya tomorrow
- i dont know what are default values for camera in octan so if u dont check the lens and aperture u wont get the same view like in maya
- dont know whats the probl with sun, ill try to fix it these days
- r u sure u copy the right script in 2010? coz fileDialog2 is only in 2011, and i have just checked there is no fileDialog2 in maya2octane_beta2c
cheers
p.s. went to sleep see ya tomorrow

Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
I have quick shown in your script.
I see that you have access to the values from camera/light.
$cameraName + ".translateX"
Give it in maya a higher level value?
In Softimage it shows as below.
-kinematics
--scale
---x
---y
---z
--rotation
---x
---y
---z
--position
---x
---y
---z
That means, that you have the scale, rotation and position in the value kinematics.
If you have similar in Maya and i think so, then you can read the direction and you can simple calculate the target position without the use of the camera/light target.
To use that, you must use some vectors, matrixes and for the camera the interest distance or whichever it called in Maya , hope thats supported in Mel.
When you need help to calculate that, write a PM/Mail to me, while i think, thats no topic for the forum
face
ps: good night
I see that you have access to the values from camera/light.
$cameraName + ".translateX"
Give it in maya a higher level value?
In Softimage it shows as below.
-kinematics
--scale
---x
---y
---z
--rotation
---x
---y
---z
--position
---x
---y
---z
That means, that you have the scale, rotation and position in the value kinematics.
If you have similar in Maya and i think so, then you can read the direction and you can simple calculate the target position without the use of the camera/light target.
To use that, you must use some vectors, matrixes and for the camera the interest distance or whichever it called in Maya , hope thats supported in Mel.
When you need help to calculate that, write a PM/Mail to me, while i think, thats no topic for the forum

face
ps: good night

Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578