Architecture viz - old house style

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andrian
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vimaxus wrote:The grass from the garden shot is all geometry ??
It's a planes with proper material with opacity map, but its only 10 000 triangles and takes 10MB ram for 10x10 meters of grass plane :)
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andrian
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Hi , yet another update, there is a lot to be done, but we are back to drawings - client changes :roll:
Rendered for 30 minutes, reached 560 samples on GTX 260 at 3000x2000 pixels... textures and meshes need a lot of work though...

C&C are welcome as usual..

There is little post in PS , color corrections and lens corrections..
test2.jpg
and here is without
test.jpg
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Chris
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I like it :) Nice images.

Where did you get/buy the grass texture from?

Cheers.

Chris
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andrian
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tnx

grass is from fryrender material repo .. ;)
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radiance
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really nice ;)

Radiance
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andrian
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Hi again. This is the progress so far, if client don't change something again. :) I had to re-render and re-export / import this into octane and rework all the materials from scratch for about more than 10 times mostly coz of the knowing relink OBJ bug in Octane (materials mixed up) and my client :? .
terrase.jpg
Rendered in 2000x1333 for 2 hours and reached 2500 samples on GTX 260, it's a 6 million polygons scene and eats 1600MB of my Vram.
I overworked the chroma :roll:
Hope you like it..
C&C are welcome..

More renders are on the way..
Last edited by andrian on Wed May 19, 2010 8:09 pm, edited 1 time in total.
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radiance
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amazing. just a bit of sunshine would make it less bland.

Radiance
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andrian
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radiance wrote:amazing. just a bit of sunshine would make it less bland.

Radiance
Thx Radiance, highly appreciated.. ;)
I'll try some sun shots asap, will post them later.
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Making of : pool scene - part1
andrian
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Another view from the street.
street view.jpg
Hope you like it.
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face
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Yes, looking good.
Wish to see it with a AO-Pass ;)
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