Post here Octane for Max bugs and wish list

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Ian.Kidston wrote:Crash Report.

3ds Max Design 2012
Octane Plugin 2.56b
Win7 64 bit
16gb ram
GTX460 Graphics Driver Version 285.62
Wacom Intuos 4 Tablet 6.1.6-7
3d Connexion Space Pilot Pro 3.3.107.0

Create box in 3ds Max Design
Create Octane Camera
Select Camera
Right Click - select set view to camera

Total Crash of 3ds Max Design - saves a recovery file - recovery file will open to the point of re orientating the view to the camera where it crashes again.

This is the same crash as previously reported, although there is a noticeable difference in the time it take to crash from the original plugi (almost instantaneous) to thw 2.56b version - now take 3 or 4 seconds before crashing

Any advice?

Can't reproduce it.
Can you unplug 3d Connexion Space Pilot and try it again?
Ian.Kidston
Licensed Customer
Posts: 27
Joined: Mon Apr 25, 2011 5:15 am

Karba wrote:
Ian.Kidston wrote:Crash Report.

3ds Max Design 2012
Octane Plugin 2.56b
Win7 64 bit
16gb ram
GTX460 Graphics Driver Version 285.62
Wacom Intuos 4 Tablet 6.1.6-7
3d Connexion Space Pilot Pro 3.3.107.0

Create box in 3ds Max Design
Create Octane Camera
Select Camera
Right Click - select set view to camera

Total Crash of 3ds Max Design - saves a recovery file - recovery file will open to the point of re orientating the view to the camera where it crashes again.

This is the same crash as previously reported, although there is a noticeable difference in the time it take to crash from the original plugi (almost instantaneous) to thw 2.56b version - now take 3 or 4 seconds before crashing

Any advice?

Can't reproduce it.
Can you unplug 3d Connexion Space Pilot and try it again?
No Crash with Space pilot unplugged.

Thanks Karba
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Ian.Kidston wrote:
Karba wrote:
Ian.Kidston wrote:Crash Report.

3ds Max Design 2012
Octane Plugin 2.56b
Win7 64 bit
16gb ram
GTX460 Graphics Driver Version 285.62
Wacom Intuos 4 Tablet 6.1.6-7
3d Connexion Space Pilot Pro 3.3.107.0

Create box in 3ds Max Design
Create Octane Camera
Select Camera
Right Click - select set view to camera

Total Crash of 3ds Max Design - saves a recovery file - recovery file will open to the point of re orientating the view to the camera where it crashes again.

This is the same crash as previously reported, although there is a noticeable difference in the time it take to crash from the original plugi (almost instantaneous) to thw 2.56b version - now take 3 or 4 seconds before crashing

Any advice?

Can't reproduce it.
Can you unplug 3d Connexion Space Pilot and try it again?
No Crash with Space pilot unplugged.

Thanks Karba
I will try to fix it.
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

When using a WSM modifier the modified object gets displaced see picture, here with hair fur modifier, but any will do the same thing unless the object is placed in the middle; Z0,Y0,Z0

//Daniel
Attachments
viewport.jpg
oktane.jpg
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

On my Wish list:
A dirt map, like vray dirt with options to set what objects to set in account, like in vray

//Daniel
wxyz
Licensed Customer
Posts: 68
Joined: Wed Nov 30, 2011 6:20 pm

Testing GluGPU with Octane...10% frames were missing the liquid. It seemed to happen randomly.
[vimeo]http://vimeo.com/35145165[/vimeo]

This is the corrected vid without the missing frames/
Last edited by wxyz on Tue Jan 17, 2012 2:29 pm, edited 1 time in total.
User avatar (Default)
merid888

don't forget add show standar in viewport is important to do at right uvw
thank you
relox
Licensed Customer
Posts: 58
Joined: Tue Oct 25, 2011 8:45 am

wishlist like gabriel fx saids and my wishlist is to have displace map pleaseeeee i love to work with displacement map more than bump and normal map :D and pleaseeee again hide the ies geometry that its getting in the render viewport, i like to have only the light source but not the geometry if someone agrees with me.
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

I updated all the wish and bug list.

Refractive team is doing a great job
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
truerender
Licensed Customer
Posts: 100
Joined: Mon Mar 15, 2010 3:01 pm

It is possible to make Super-Blend-Material, I mean the same mix material, not two materials, but ten оr about?
(Analogue material of V-ray)
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