Octane Material Ball / Octane Cornell Boxes / WiP

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Chris
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Location: Norway

Sam wrote:Im so lazy :lol:
(ill make an account)

I readed the PDF and that gave me ideas, thanks ;)
The markers are great feature.
Also the lighting room is good.
But there's no subsurface bar and markers are not quite the same thing.
Subsurface bar change size when the IOR change. The markers does but not by much.

Ill try to not copy everything :lol:
But that's indeed a good material ball.

Oh my god bubbles (just to see that everyone works)
Image

How do you manage to do UV if there's bubbles inside the solid :?
Im currently making a sweet subsurface bar.

(edit: currently going to sleep :lol:)
Great you got some ideas from it Sam ;)

I Won´t lay out any UV`s for the bubbles, only for the rest of the mesh. Bubbles will only be visible when you use a transparent material anyways. In general transperant materials dont need UV`s as they usally dont have any textures. It wont be a problem ;)
I made a light room like that yesterday that we can place your nice material ball in if you like. When both Maxwell and Thea uses it i think it is a good choice. I will test my light room in a unbiased render (with mesh emitters) today and post results.
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Sam
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Hehe double post.
Check your PM inbox Chris.

Im currently busy.
Thanks for your help.

@Radiance
If you want the same ball I sent to Chris just ask ill forward it to you
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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radiance
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sorry guys, but i've been very busy coding and there's now heaps of posts everywhere with this ball.

is it finished ?
if it is, can someone send me the final version ? as a obj+mtl ?

so i can clean it up and add it to octane ?

i need the object, without the 'nose',
on a slope floor (like chsphere: http://images.google.be/images?q=cgsphe ... =nl&tab=wi)

the inside ball and footpiece need to be a lightgrey plastic.

Radiance
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radiance
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and the cornell box also :)

Radiance
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Chris
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I can provide a custom made hdri map for light setup if you like? Sam and i have talked a bit about it, and he sayd you would probaly want a hdri for the setup?
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radiance
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no,

leave that up to me.
i'll do the lighting.
there's no room in my binary to place HDRI maps. :)

Radiance
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Chris
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I also have a simple light box ready to use with mesh emitters ;)
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Chris
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Heres Sams material ball inside the light room with mesh emitters:
Not rendered in Octane, but with a nother unbiased engine that have mesh emitters ;)

Image

Ps: Floor grid is not final
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radiance
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i think the scene is good but:

- lose the 'nose', it makes it look a bit silly
- the footpiece (eg cylinder that's on the floor) it too wide. maybe remove the outer rim and reduce the outer rim diameter of the grey piece of plastic.

the current dimensions are a bit off,
the support/footpiece is too large.

Radiance
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Sam
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Radiance, its just because Chris didn't said all the details.
Stop replying for now you are replying to things we already modified :?

Sorry for the weirdness :lol:
Im writing a message right now, replying to another of your message
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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