Sorry, if this has been requested before ... Is it possible that Auto Focus ignores Lights?
Many times I have some invisible light in front of my objects and it makes it impossible to use AF, because it uses even invisible lights as focus point.
******* Wishlist and feedback topic ********
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C4D 2025 | Win10
Arealight are consist from a mesh and a material. So it's just a geometry. How do you imagine to make it seperated from others?zoppo wrote:Sorry, if this has been requested before ... Is it possible that Auto Focus ignores Lights?
Many times I have some invisible light in front of my objects and it makes it impossible to use AF, because it uses even invisible lights as focus point.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Well, it is a special kind of geometry, isn't it? It is marked as an "Area Light", I guess.
So a solution would be:
10 activate Auto Focus
20 look for nearest geometry
30 if nearest geometry = "area light" goto 50
40 focus on geometry
50 look for second nearest geometry
I know this is oversimplified, but maybe there is a way?
So a solution would be:
10 activate Auto Focus
20 look for nearest geometry
30 if nearest geometry = "area light" goto 50
40 focus on geometry
50 look for second nearest geometry
I know this is oversimplified, but maybe there is a way?
C4D 2025 | Win10
I believe you don't use Standalone. Because you should know "auto focus" a standalone(renderer) feature.zoppo wrote:Well, it is a special kind of geometry, isn't it? It is marked as an "Area Light", I guess.
So a solution would be:
10 activate Auto Focus
20 look for nearest geometry
30 if nearest geometry = "area light" goto 50
40 focus on geometry
50 look for second nearest geometry
I know this is oversimplified, but maybe there is a way?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
That is right, I don't use the stand alone. But I thought the plugin was kind of a translator for the stand alone, so the plugin could decide which information to pass to it.
Which would be in this case to focus on geometry other than an area light.
Anyways, this is supposed to be a wishlist, so I wished for something. I am surprised to be told (and I am summarizing here) that I am obviously to dumb and not well informed enough to wish for the right things.
I don't think that is how this should work.
Which would be in this case to focus on geometry other than an area light.
Anyways, this is supposed to be a wishlist, so I wished for something. I am surprised to be told (and I am summarizing here) that I am obviously to dumb and not well informed enough to wish for the right things.
I don't think that is how this should work.
C4D 2025 | Win10
I asked because you should be aware how works. It's a internal function and calculated by the renderer. It cannot be overwritten by plugins because it's a run-time function. Yes this is a wishlist but i have to decide which is better for us or not worth to do. I don't wanna force the things from plugin side which potentially can slow-down whole performance.zoppo wrote:That is right, I don't use the stand alone. But I thought the plugin was kind of a translator for the stand alone, so the plugin could decide which information to pass to it.
Which would be in this case to focus on geometry other than an area light.
Anyways, this is supposed to be a wishlist, so I wished for something. I am surprised to be told (and I am summarizing here) that I am obviously to dumb and not well informed enough to wish for the right things.
I don't think that is how this should work.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello,
Is it possible to add support for mograph color shader even when there are no clones involved?
It works if you color mograph clones with effectors, but does not work when you simply color an object by "Display Color" and try to use this color via "color shader".
Sometimes you make clones editable and all the "color shading" dependent shaders breaks when you do this.
Thanks,
Sandi
Is it possible to add support for mograph color shader even when there are no clones involved?
It works if you color mograph clones with effectors, but does not work when you simply color an object by "Display Color" and try to use this color via "color shader".
Sometimes you make clones editable and all the "color shading" dependent shaders breaks when you do this.
Thanks,
Sandi
- rafaelvamp
- Posts: 35
- Joined: Fri Jul 17, 2015 11:33 am
Hi. I´d like to have a spotlight object. It´s very useful for mograph stuff. Thanks!
Hallo,
Octane is great!
A lot of goed wishes here. (especially compositing options like in Cinema)
- A simple way to get some fog
I know it is implemented in the environment and daylight tag with a medium
but it is very difficult to get goed results; and rendertime is longer...
Most time it is enough to fade more far objects to some color and no volumetric fog is needed
I know it kan be done in post with z-depth pass..
but a simple way to get this right in the render (which also respects refraction) would be nice...
Cheers, Andreas.
Octane is great!
A lot of goed wishes here. (especially compositing options like in Cinema)
- A simple way to get some fog
I know it is implemented in the environment and daylight tag with a medium
but it is very difficult to get goed results; and rendertime is longer...
Most time it is enough to fade more far objects to some color and no volumetric fog is needed
I know it kan be done in post with z-depth pass..
but a simple way to get this right in the render (which also respects refraction) would be nice...
Cheers, Andreas.
- Chillkroete
- Posts: 34
- Joined: Thu Apr 14, 2016 9:19 pm
Aliased z-depth pass
better noise shader (like bercon noise in 3dsmax)
levels, histogramm node
better noise shader (like bercon noise in 3dsmax)
levels, histogramm node