Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
User avatar
ajayvishwakarma
Licensed Customer
Posts: 39
Joined: Sun Nov 14, 2010 12:00 pm

How do i get the demo /trail version link before going for license version

Kindly do revert.
AjayVishwakarma
@ Intel i7 4790k, Z87-WS, 16GB
GTX 660 2GB + GTX 780 3gb
Corsair RM 1000W
User avatar
Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Simply contact me at [email protected] and I can get you a demo
coilbook
Licensed Customer
Posts: 3047
Joined: Mon Mar 24, 2014 2:27 pm

I read phantom can do rain. Is phantom 3ds max plugin that can render rain using octane or all files must be send out of the max for rendering Thanks
User avatar
Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Phantom Scatter is a seperate program, but if you can import the resulting *.CSV (the scatter data) in Octane for 3DS Max, that should work pretty well.
User avatar
Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Working on Phantom Scatter 1.8. :)

Added some useful camera tools in the GUI's top-right.

Image
User avatar
rappet
Licensed Customer
Posts: 1962
Joined: Fri Apr 06, 2012 3:57 pm
Location: The Netherlands
Contact:

'Zoom (to) all' would be nice ;)

4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
User avatar
Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

rappet wrote:'Zoom (to) all' would be nice ;)
I've just implemented a 'camera picker', basically you click on a position inside your 3D model and then the camera will snap to it. :)
User avatar
Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Also new: a smooth eraser for BRUSH-scatter! Very useful to create soft edges.

Image
User avatar
Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

Phantom107 wrote:Also new: a smooth eraser for BRUSH-scatter! Very useful to create soft edges.
Added some useful camera tools in the GUI's top-right.
AWESOME!!!
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
User avatar
Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Phantom Scatter 1.8 is now available!

All licensees should have gotten an e-mail with the download. If not, please contact me!

Visit the website here: http://guusthissen.nl/scatter/

» Renamed function 'flip q/e movement' has been renamed to 'flip up/down'.
» Small fixes in the manual.
» Added function 'movement layout', allowing you to switch between QWERTY and AZERTY keyboard layouts for camera movement.
» Added function 'vertical flip' for IMAGE-BASED-scatter. Allows you to flip an imported image vertically.
» Added more camera controls in the top-right corner of the screen.
» Movement speed of the camera can now be ajusted: 0.1X, 1X, 10X, 100X or 1000X speed and a picker function where you can pinpoint anywhere on the geometry and then the camera will snap to that position.
» Added function 'erase multiple (smooth)' for BRUSH-scatter, allowing you to erase out instances just like 'erase multiple', except now the brush is essentially feathered. That means it will erase from 100% from the center of the brush tool to 0% at the edges of the brush tool. Useful to smooth out the edges of areas painted with a lot of instances. The tool is used by pressing the left mouse button where you want. Holding it down to stroke (like BRUSH MULTIPLE) introduces inaccuracies so that is blocked for your convenience. Just keep clicking where you want to erase.
» Huge optimizations in memory usage, imported models are now up to 60% smaller in RAM. A side effect is that the functions 'wireframe' and 'transparency' had to be removed. Small loss in options, big gain in RAM efficiency and thus importable model size.
» Improved camera movement, very direct control instead of smoothed.
» In the function 'scatter' to select a scatter surface, the scatter objects that are enabled for the current scatter surface are now marked with *.

I also experimented with the decimal precision of exported CSV files, which is 0.0001 m (0.1 mm) in previous versions of Phantom Scatter and this remains unchanged. I tried with various precisions and the difference in VRAM by the GPU is 0%. So better have it as precise as it is now.

Image
Post Reply

Return to “General Discussion”