Use an Octane Rotation Transform. PaulHow do I gain nodal control over this input? As opposed to inputting the number manually, I'd like to connect a node to control this value.
OctaneRender 3 for Modo [OBSOLETE]
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
It's odd I can plugin a Float Value node into the 'Octane Rotation Transform' node, but it won't plug into the 'Octane Transform Values' rotation input.
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Yes - that's because internally the Octane Transform Value is actually a transformation matrix, not 3 floats (in the Rotation Transform case).It's odd I can plugin a Float Value node into the 'Octane Rotation Transform' node, but it won't plug into the 'Octane Transform Values' rotation input.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Makes sense. I was assuming the Octane Transorm Value might allow it because you can breakout the separate channels in the rotation matrix (and scale and translate) ie:
In any case, it's all working.. many thanks.
Did you see my other message about strange behaviour with the Colour Correction node within the nodal environment work space?
Cheers,
Dino.
In any case, it's all working.. many thanks.
Did you see my other message about strange behaviour with the Colour Correction node within the nodal environment work space?
Cheers,
Dino.
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
When you have an image node in a material in the Shader Tree, the plugin does some calcs to set the Octane Gamma to the Modo Gamma according to the Scene 8 and 16 bit colorspace. However, this color space conversion may not be happening for the Environment IBL. If you have the Scene 8 and 16 bit colorspace as sRGB, is your problem resolved? What color space setting do you have on your Modo scene?Hi Paul, getting some strange results with the nodal environment (Use RGB Color)
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul I'm having more issues with Octane nodes.
I'm trying to drive a couple input values using the float node, but it doesn't work for a couple of inputs, namely:
Octane RGB Image ---> Power
Octane Color Correction ---> Brightness
The Octane Float refuses to plugin to either of these inputs and tells me 'Invalid Pin Connection' and to check the log. It works with the other inputs such as hue, saturation, gamma, contrast but not with those 2 mentioned above.
I'm trying to drive a couple input values using the float node, but it doesn't work for a couple of inputs, namely:
Octane RGB Image ---> Power
Octane Color Correction ---> Brightness
The Octane Float refuses to plugin to either of these inputs and tells me 'Invalid Pin Connection' and to check the log. It works with the other inputs such as hue, saturation, gamma, contrast but not with those 2 mentioned above.
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Colourspace in Modo is something I've never looked at until now, and my setting appear to all be at 'Linear'. Hopefully this is the settings dialog box you were referring to: If I change the 'Default 8-bit Colorspace' and 'Default 16-bit Colorspace' to sRGB. nothing seems to happen and the render looks the same.face_off wrote:When you have an image node in a material in the Shader Tree, the plugin does some calcs to set the Octane Gamma to the Modo Gamma according to the Scene 8 and 16 bit colorspace. However, this color space conversion may not be happening for the Environment IBL. If you have the Scene 8 and 16 bit colorspace as sRGB, is your problem resolved? What color space setting do you have on your Modo scene?Hi Paul, getting some strange results with the nodal environment (Use RGB Color)
Paul
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Paul,
When I open the NodeGraph and edit input nodes - delete some of them - and close the NodeGraph - the User Channel list for Octane NodeGraph still contains old inputs. Shortly speaking UserChannels is not being updated fully when closing NodeGraph. I have to manually delete channels. Is it possible to automate it?
When I open the NodeGraph and edit input nodes - delete some of them - and close the NodeGraph - the User Channel list for Octane NodeGraph still contains old inputs. Shortly speaking UserChannels is not being updated fully when closing NodeGraph. I have to manually delete channels. Is it possible to automate it?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540