Version 3.00 - Alpha10.1 (30.04.2016)

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aoktar
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atome451 wrote:Hi Aoktar,

For your information.

About the Octane Volume object and VDB import file. The import doesn't work if there is Extended ASCII characters in the path (under Windows 10 64bits).
By sample : "E:\Téléchargement\explosion.vdb" doesn't work but "E:\explosion.vdb" or "E:\Fichiers VDB\explosion.vdb" (with space) works fine.

I hope it'll be usefull.
Yes thanks! I'll test it
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lucioing
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Hi Ahmet!
Thank you for you great job, a always...
What about render region? It seems it doesn't works... If I do select a region, in LV the rendering it is done on ALL window...
;)

L.
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aoktar
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lucioing wrote:Hi Ahmet!
Thank you for you great job, a always...
What about render region? It seems it doesn't works... If I do select a region, in LV the rendering it is done on ALL window...
;)

L.
It's not working on A6 SDK. I'll release A9 on monday.
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Mibu
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aoktar wrote:
Mibu wrote:Hi, If volume with vdb are blended, some artefact appears. Is any chance how resolve it? Thanks.
Have you read standalone's release notes? Mentioned that there is a limit for aount of vdbs which can overlap.
Welcome to performance limitations of GPU development. I mean GPU not cpu. I hope makes some sense.
So, maximum is 4 overlaping vdb. The only way is make the whole scene (clouds for example) in another software and then export it as one big vdb. Is it right? Thanks.
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eyeonestudio
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3.0 A6.3

1. Hard to drag the C4D native slider value.
2. When Press "Texture Reload" Button, C4D Freeze.

:?
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aoktar
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[quote="eyeonestudio"
2. When Press "Texture Reload" Button, C4D Freeze.
:?[/quote]

Yes I have notified on recent days and fixed. it's propably reason of some other problem.

what's nr.1?
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aoktar
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Mibu wrote: So, maximum is 4 overlaping vdb. The only way is make the whole scene (clouds for example) in another software and then export it as one big vdb. Is it right? Thanks.
yes if more than four overlapped. I think it's about performance reasons.
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imago10
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Hi! Where can I find manual/documentation for Octane v3 alpha C4D?
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haze
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aoktar wrote:
Mibu wrote: So, maximum is 4 overlaping vdb. The only way is make the whole scene (clouds for example) in another software and then export it as one big vdb. Is it right? Thanks.
yes if more than four overlapped. I think it's about performance reasons.
This is true, it was a trade-off between unlimited number of instances, or unlimited number of overlaps. You can overlap volumes as much as you like, but try to make sure that no more than 4 overlap in any one place. Also, sometimes there are artefacts when overlapping just two volumes - to solve this, please reduce your volume step length in Volume Medium node.
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Josef
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sorry if this is mentioned before , but often when connecting a new image node to a material channel , c4d hard crashes.
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