edited and removed parts to focus on main points of concern.
- - -
In regards to rendering animations with OcDS I got the impression that we are stuck in some kind of loop.
-> Not all OR standalone features are supported in the OctaneRender for DAZ Studio plugin.
-> To use some more advanced features like Render Layers or OR standalone scripts we would have to export the animation to OctaneRender standalone.
BUT
-> Animation export from OcDS to OctaneRender standalone is not fully working.
- - -
On the positive side:
t_3 added options to animate OctaneRender materials and parameters that are not available in some of the other plugins.
-> So you certainly can render animations with those features available if they are all you need for the project.
Personally I will wait with advanced animation tests until save and resume, export to OR standalone and OR could are fully operational.
- - -
OctaneRender for DAZ Studio 3.02 [OBSOLETE]
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- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
Last edited by linvanchene on Wed May 11, 2016 4:01 pm, edited 1 time in total.
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
What is not working pls?-> Animation export from OcDS to OctaneRender standalone is not fully working.
I am not clear how this would help with rendering an animation. If the animation failed for some reason, you could simply restart DAZStudio and resume rendering the animation from the last frame rendered. I don't think the "Resume render" functionality assists in this area. My understanding is that it is more for very long render-time, super hi-res still, where you might want to stop and that resume at a later date.If you want to do a 60 hour animation it seems that you could profit from waiting until the resume render functionality is fully operational also in OcDS.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
compare:face_off wrote:What is not working pls?-> Animation export from OcDS to OctaneRender standalone is not fully working.
Animation Export OcDS to OR Standalone - State 3.0.12.20
viewtopic.php?f=44&t=53947
- - -
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
Thanks for the replies. So far the v3 animation render is going well. I stopped it at the beginning to compare a v3 animation render frame to a still one I rendered using v2 and they seem to be the same. When I restarted the v3 animation render it carried on from the next frame as normal. This scene doesn't use any of the advanced features found in v3 so perhaps there's less chance of things going wrong.
Just need to say again that I'm seeing at least a 30% render speed increase with v3 on the same scene using the same settings as v2.
Just need to say again that I'm seeing at least a 30% render speed increase with v3 on the same scene using the same settings as v2.

ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
Hi.
For me the latest version of the plugin renders incredibly slooooowwww....
I've made a scene with a single G3, a little prop and a transmapped hair (all using redsspec tgx-shaders), tried to render it in 1.800x2.400 px.
Using the old version of the plugin: ~1 hrs 33 mins, the new: 7 hrs 35 mins. (Both: 1500 samples, path tracing)
Maybe there are some new settings I didn't find yet?
For me the latest version of the plugin renders incredibly slooooowwww....
I've made a scene with a single G3, a little prop and a transmapped hair (all using redsspec tgx-shaders), tried to render it in 1.800x2.400 px.
Using the old version of the plugin: ~1 hrs 33 mins, the new: 7 hrs 35 mins. (Both: 1500 samples, path tracing)
Maybe there are some new settings I didn't find yet?
MSI MPG Infinite X2 MSI GeForce RTX 4090 24 GB VENTUS Intel i9 14900KF
Nihil sum sine sole.
Nihil sum sine sole.
What was the "old version" release number? Have you following the link in my signature?For me the latest version of the plugin renders incredibly slooooowwww....
I've made a scene with a single G3, a little prop and a transmapped hair (all using redsspec tgx-shaders), tried to render it in 1.800x2.400 px.
Using the old version of the plugin: ~1 hrs 33 mins, the new: 7 hrs 35 mins. (Both: 1500 samples, path tracing)
Maybe there are some new settings I didn't find yet?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
You need to do it all again in your scene with the new version of the plug-in.MyRho wrote:Hi.
For me the latest version of the plugin renders incredibly slooooowwww....
I've made a scene with a single G3, a little prop and a transmapped hair (all using redsspec tgx-shaders), tried to render it in 1.800x2.400 px.
Using the old version of the plugin: ~1 hrs 33 mins, the new: 7 hrs 35 mins. (Both: 1500 samples, path tracing)
Maybe there are some new settings I didn't find yet?
Intel Core i5-2500 CPU @ 3.30Ghz (Quad Core), 12.0GB RAM, NVIDIA GeForce GT 620. Windows 7 (64 bits)
You can throttle render speeds too with kernel settings' Parallel samples and max tile samples.
I found if I set these 2 values at their highest, it will render about same speed as V2.
Or, you can set at their lowest values to make it nice and slow, which feels really good (...that's what she said...)
I found if I set these 2 values at their highest, it will render about same speed as V2.
Or, you can set at their lowest values to make it nice and slow, which feels really good (...that's what she said...)
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
I have refreshed the installer at the top of this thread with:
3.0.15.21
- Compiled with Octane 3 beta 4 (3.0.15).
- Animation motion blur is now working again. Use the current camera Motion Blur and Shutter Speed parameters to set this up. WARNING: Both these parameters can be animated, so make sure you go to frame 0 to set these up for the entire animation sequence. The plugin does NOT pickup the FPS from the DAZStudio Timeline - so you should set DAZStudio to Octane's default fps of 24.0 fps. Motion blur is also working when exporting to OCS via System->Alembic Export
- Changed the Message box in the System to Octane Log, which can now be copied into the clipboard
- Potential fix to random crash when material picking
- The plugin will still authenticate, even if no render GPU's are detected
- IMPORTANT: Because the resolution settings are now saved in a different node in Octane, resolution settings from scene saved with previous version of the plugin may behave differently. Pls report any issue you find.
Paul
3.0.15.21
- Compiled with Octane 3 beta 4 (3.0.15).
- Animation motion blur is now working again. Use the current camera Motion Blur and Shutter Speed parameters to set this up. WARNING: Both these parameters can be animated, so make sure you go to frame 0 to set these up for the entire animation sequence. The plugin does NOT pickup the FPS from the DAZStudio Timeline - so you should set DAZStudio to Octane's default fps of 24.0 fps. Motion blur is also working when exporting to OCS via System->Alembic Export
- Changed the Message box in the System to Octane Log, which can now be copied into the clipboard
- Potential fix to random crash when material picking
- The plugin will still authenticate, even if no render GPU's are detected
- IMPORTANT: Because the resolution settings are now saved in a different node in Octane, resolution settings from scene saved with previous version of the plugin may behave differently. Pls report any issue you find.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- SiliconAya
- Posts: 175
- Joined: Tue Jul 30, 2013 12:00 pm
- Location: Australia
Does object based motion blur work, or is that still on the todo list? (not sure if the post I read was old or not).
I've only really been still single renders with object based motion blur via alembic exports to standalone, but it's a bit of a pain as I have to fixed things that don't export correctly.
I've only really been still single renders with object based motion blur via alembic exports to standalone, but it's a bit of a pain as I have to fixed things that don't export correctly.