aoktar wrote:I suppose TRIANGLE LIMIT is around 19Millions. How did you rendered 22M? RENDER FAILURE and any CUDA errors is not related with plugin. So i cannot do anythings. You may export a standalone scene and send me to share with OTOY guys. But they cannot do anythings for TRIANGLE limits on 2.x.
This was the figure displayed in the LV as it was updating. For example, I have four SpeedTree objects (one tree duplicated three times) In C4D it says 6 million polys, but in the LV it says Tri:108.061m – I assumed this was the triangle count.
So is the limitation 19 million triangles (or polygons) in C4D?