For Xpresso, you can drag & drop the little node icon from Attribute Editor into Xpresso editor:
Beppe
ciao,Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Moderators: ChrisHekman, aoktar
What you mean via "out of scale"? How do you define it? I cannot see issues in ImageAdjustment, ranges look like as in Standalone.SSmolak wrote:Thank you for update.
There is still problem with ImageAdjustment node - Brightness tab. These slider value ranges are totally out of scale - especially values under 0. Most of them should have range within -1 to 1
There is no way to scale Vectron object other than primitives
Could you enlight us what you are trying with Vectron and cannot do?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes but as I said from some version nodes stopped to show in Attribute manager only in node editor window even if I have disabled them there.bepeg4d wrote:For Xpresso, you can drag & drop the little node icon from Attribute Editor into Xpresso edito
Architectural Visualizations http://www.archviz-4d.studio
Do you see that every value except Lift should be from 0 to 10 ? Why values under zero if they do nothing and changing slider from default 1 to zero is very hard because of this wasting space ?aoktar wrote:What you mean via "out of scale"? How do you define it? I cannot see issues in ImageAdjustment, ranges look like as in Standalone.
Could you enlight us what you are trying with Vectron and cannot do?
As for vectron I mean that there is no way to scale it if there is no such scale parameter in vectron code - scale tool doesn't work for vectrons
Architectural Visualizations http://www.archviz-4d.studio
Does this UV set feature works ? I have two UVs in object and I'd like one of them to use with UV coordinates node connected to gradient for randomizing colors per polygons but I can't get this UV Set to work.
It works only for first UV.
It works only for first UV.
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@aoktar
How easy would it to implement a way to select multiple passes to view overtop of each other? Like at the bottom of the preview window I can click on each one, but it would be cool to hold CTRL + click to view 2 or more at the same time? It'd be super useful for planning render passes to combine!
Also small bug, being able to CTRL+CLICK multiple render nodes in the node editor is great for changing all their parameters at once, but when I click on "disable node" it only disables the first one I clicked!
How easy would it to implement a way to select multiple passes to view overtop of each other? Like at the bottom of the preview window I can click on each one, but it would be cool to hold CTRL + click to view 2 or more at the same time? It'd be super useful for planning render passes to combine!
Also small bug, being able to CTRL+CLICK multiple render nodes in the node editor is great for changing all their parameters at once, but when I click on "disable node" it only disables the first one I clicked!
You can ask in Standalone forum for ranges, I've applied it as how they defined. I'd be happy to do same when they changed.SSmolak wrote:Do you see that every value except Lift should be from 0 to 10 ? Why values under zero if they do nothing and changing slider from default 1 to zero is very hard because of this wasting space ?aoktar wrote:What you mean via "out of scale"? How do you define it? I cannot see issues in ImageAdjustment, ranges look like as in Standalone.
Could you enlight us what you are trying with Vectron and cannot do?
As for vectron I mean that there is no way to scale it if there is no such scale parameter in vectron code - scale tool doesn't work for vectrons
For Vectron, what avoid to do scaling it via C4D's PSR attributes?
For UV sets, we have only one is usable at the moment. Rest two is reserved for different purposes.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
just drop an orbx to illustrate the issue.nuc7ear wrote:`I have a question about the standard surface material. If the subsurface is enabled, other objects cannot be excluded from casting shadows.We hope that you can fix this issue.Thanks!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Unfortunately this stopped to work from some time. Individual nodes inside Ocatne material are not show anymore in material manager - only main Octane material. I tried with "edit controls" disabled tooaoktar wrote:you can drag from material manager
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