Goldorak wrote:XB2 is working on all platforms, bring tested here at the moment before we release to users, also trying to squeeze in space/sky system, it didn't work right in pure OSL, so it is being baked into V4 (terrain and planet can be OSL, as can starfield).Weezer wrote:How long before a MacOS version? Any ETA?
Could you squeeze in atmospherics too like clouds, rain, rainbow etc? I think it is a must for any modern renderer. Game engines like unreal 4 are light years away with atmospherics Thanks