Hello World: OctaneRender 4 is here

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coilbook
Licensed Customer
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Goldorak wrote:
Weezer wrote:How long before a MacOS version? Any ETA?
XB2 is working on all platforms, bring tested here at the moment before we release to users, also trying to squeeze in space/sky system, it didn't work right in pure OSL, so it is being baked into V4 (terrain and planet can be OSL, as can starfield).

Could you squeeze in atmospherics too like clouds, rain, rainbow etc? I think it is a must for any modern renderer. Game engines like unreal 4 are light years away with atmospherics Thanks
MildMustard
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Posts: 125
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I have a new interior project I would like to try with XB2, any indication of when I could get my hands on it? :)
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wallace
OctaneRender Team
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Joined: Sun Dec 18, 2016 10:38 pm

coilbook wrote: Could you squeeze in atmospherics too like clouds, rain, rainbow etc? I think it is a must for any modern renderer. Game engines like unreal 4 are light years away with atmospherics Thanks
In the long term, everything is possible.

Please submit a feature request for this, thanks.
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

When I switch between two Render targets - I get some bugs. Check my video.
The same bug when I render with a Batch Render.
With 3.08 everything is OK, except Batch Render Job node. It still not working.

Here the scene files:
https://www.dropbox.com/s/mqztcktsn8x4vy2/BUG.zip?dl=0
Attachments
video.gif
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

ramone163 wrote:When I switch between two Render targets - I get some bugs. Check my video.
The same bug when I render with a Batch Render.
With 3.08 everything is OK, except Batch Render Job node. It still not working.

Here the scene files:
https://www.dropbox.com/s/mqztcktsn8x4vy2/BUG.zip?dl=0
Thanks for letting us know. Vijay has now fixed the batch render script for the next release.

We'll look into the RT switch issue - I have reproduced it internally, thanks for the files.
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haze
OctaneRender Team
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ramone163 wrote:When I switch between two Render targets - I get some bugs.
Frank just fixed this minutes ago, for the next release.
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

haze wrote:
ramone163 wrote:When I switch between two Render targets - I get some bugs.
Frank just fixed this minutes ago, for the next release.
Great news. Thank you.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
J.C
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Location: Wrocław

haze wrote: regular version for Mac OS X (DMG image) - coming soon
regular version for Linux (ZIP archive) - coming soon
Hi, is coming soon coming soon?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Goldorak
OctaneRender Team
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J.C wrote:
haze wrote: regular version for Mac OS X (DMG image) - coming soon
regular version for Linux (ZIP archive) - coming soon
Hi, is coming soon coming soon?
We'll have an ETA on the forum and FB group on SA XB2 and a number of V4 XB2 plug-ins this week unless something surprising pops up (in which case we'll also let everyone know).
Tag12345
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Posts: 120
Joined: Sat Feb 27, 2016 11:23 am

Goldorak wrote:
J.C wrote:
haze wrote: regular version for Mac OS X (DMG image) - coming soon
regular version for Linux (ZIP archive) - coming soon
Hi, is coming soon coming soon?
We'll have an ETA on the forum and FB group on SA XB2 and a number of V4 XB2 plug-ins this week unless something surprising pops up (in which case we'll also let everyone know).


10 months later Lmao -- thou it feels like that sometimes between the 3.08 & this major 4 release. I just want to be able to fit larger scenes that crash with the current version.
The scenes I have are just collecting dust until then
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