Version 2.24.2-TEST6 - Test only

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aoktar
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joecurrie wrote: Loving the scatter object so far, below is a first test. Although the distribution shader didn't work for me, perhaps the geometry I am using has bad normals/UV or something? Attached below a simplified scene file with my crappy attempt at snow ;) .
Please see samples. It will have effect when you change min/max values or using multi clone objects.
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fuchsundvogel
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aoktar have you seen this?
fuchsundvogel wrote:R17.032 and R16.050 / Win7 / 2.24.2-TEST3.1

this bug was fixed in version 2.24.1 and is now back in 2.24.2-TEST3.1

steps to reproduce:

1. create a cube
2. create a standard c4d material
3. assign material to cube
4. copy the cube with ctrl+c
5. create new scene
6. paste the cube in new scene

everytime you paste the cube you get an duplicate of the assigned material in the material manager


thread of fixed bug in 2.24.1
viewtopic.php?f=86&t=50488
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aoktar
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fuchsundvogel wrote:aoktar have you seen this?
fuchsundvogel wrote:R17.032 and R16.050 / Win7 / 2.24.2-TEST3.1

this bug was fixed in version 2.24.1 and is now back in 2.24.2-TEST3.1

steps to reproduce:

1. create a cube
2. create a standard c4d material
3. assign material to cube
4. copy the cube with ctrl+c
5. create new scene
6. paste the cube in new scene

everytime you paste the cube you get an duplicate of the assigned material in the material manager


thread of fixed bug in 2.24.1
viewtopic.php?f=86&t=50488
Yes, sure.
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Badger
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Hey Aoktar,

First of all, thank you for the latest updates, the Octane Scatter is wonderful! I have a weird problem with the latest plugin version which I didn't have before. I have a mosquito model with hairs on it, different parts of the body with different hair objects and settings. The problem is that after the 1st frame from whatever sequence I'm rendering octane only renders the guides and no inbetween hairs. The 1st frame is ok, all the hairs are there bu the following are only showing the guides. I have put the hair objects on animation priority 499, dynamics are disabled, the Hair Renderer from the render settings is gone(with it activated no hairs were rendered), tried different videocards( tried on a machine with 6x980ti and one with 1xtitan x and 1x780ti). Also, in this scene I'm using Octane Scatter for the "skin scales" with vertex distribution. In the Live Viewer it always looks ok the hair, I had no problem but in Picture Viewer, after the 1st frame is rendered, it goes wild. I have attached a screenshot to better explain my problem.I also sent you a link with the project scene and textures so you can have a look for yourself. It's a pretty complex one but I need to find a way to render it :-s.

I am using C4d R17 032 and .

Thank you, hope you can help.
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fuchsundvogel
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aoktar wrote:

Some of changes of TEST3
.
.
.
- Solo mode support.
is there an option to deactivate solo mode support?

i dont always want that the LV to update when i solo objects in the viewport
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aoktar
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fuchsundvogel wrote: is there an option to deactivate solo mode support?
i dont always want that the LV to update when i solo objects in the viewport
No. Why?
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fuchsundvogel
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for example i work in a pretty heavy scene. when i use the viewport solo to isolate a object in the viewport and then deactivate the viewport solo. it takes really long to update the liveviewer.
i would prefer to have an option if the viewportsolo is also for the liveviewer or not.

if i want to solo object also in the renderer i use an extra plugin called solobutton. that makes objects solo for the viewport and the renderer.
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aoktar
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fuchsundvogel wrote:for example i work in a pretty heavy scene. when i use the viewport solo to isolate a object in the viewport and then deactivate the viewport solo. it takes really long to update the liveviewer.
i would prefer to have an option if the viewportsolo is also for the liveviewer or not.

if i want to solo object also in the renderer i use an extra plugin called solobutton. that makes objects solo for the viewport and the renderer.
we can't support solo plugin. But i'll take a look for this. I'm hoping to don't loose performance. It's key for me.
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fuchsundvogel
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its already working with the solobutton plugin. no problem here.

i think the viewportsolo should be just for the viewport. the same like the visiblesettings in the attributemanager.
when i make an object invisible for viewport i still renders in the liveviewer. when i make an object invisible for renderer i can see it still in the viewport but it doesnt show up in the liveviewer.

so please make an option or deactivate this feature, because the viewportsolo funtion is there to speed up the workflow, now its a real timekiller.
its like exporting the whole scene again and again.
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aoktar
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fuchsundvogel wrote:its already working with the solobutton plugin. no problem here.
i think the viewportsolo should be just for the viewport. the same like the visiblesettings in the attributemanager.
when i make an object invisible for viewport i still renders in the liveviewer. when i make an object invisible for renderer i can see it still in the viewport but it doesnt show up in the liveviewer.
It's working but not as should be. It destroy the lighting and environment. So C4D's solo is much better in case. Also I can't be agree with that should be just for viewport. It's very well on complex scenes to edit some objects. And with ASync update mechanisms, you shouldn't be breaked to work on viewport.
Also this was some request from other users. So this may not good for you but good for me and some others.
fuchsundvogel wrote:its already working with the solobutton plugin. no problem here.
so please make an option or deactivate this feature, because the viewportsolo funtion is there to speed up the workflow, now its a real timekiller.
its like exporting the whole scene again and again.
As i said, you can't think just for your workflow. Someone finds that very useful. It completely depends to how you works. Things are very different for LV mode, we are very sensitive on performance. Any additional features can steal the performance. I'll look for possibility of extra option.
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