Version 2.12.2 - final (updated on 18.11.14)

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Hi used2bgordy,
what's your version? Kernels should not jump DL, i remember it's fixed. if i'm wrong, i'll check it.
2-I'll look for disabling "multilayer file" option.
3-MatId, i'll report this. But we are waiting a revision for objectID's.
4-Lights are also objects. You should set opacity=0
5-I have ignored "maxsamples" for passes. I'm going to add.
6-Do you mean for ex. displacement on cubes?

Hi momade,
Only textures can work on background object atm. I'll look for it. But this is simple compositing on plugin, has not any effect on renderer.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
used2bgordy
Licensed Customer
Posts: 16
Joined: Wed Mar 26, 2014 1:20 pm

We work on 2.12.1 and it jumps from PathTracing to Direct. We experienced it in all stations.

6. well, cubular objects. Check att
Attachments
Displacement weirdness
Displacement weirdness
weird.jpg (39.11 KiB) Viewed 4062 times
used2bgordy
Licensed Customer
Posts: 16
Joined: Wed Mar 26, 2014 1:20 pm

Opacity on lights also turns off its reflecion visibility. Is there a way to keep it? Opacity to 0 and still keep them visible in reflective objects?

Artur
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

used2bgordy wrote:Opacity on lights also turns off its reflecion visibility. Is there a way to keep it? Opacity to 0 and still keep them visible in reflective objects?

Artur
no way. Because Octane has not any light, all is the objects with emissive materials. We can ask to developers for a improvement.

For kernel, i couldn't produce here. Can you send me two simple scene which can reproduce this problem? Also one scene for your displacement. Thanks
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
used2bgordy
Licensed Customer
Posts: 16
Joined: Wed Mar 26, 2014 1:20 pm

File attached.

Artur
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

used2bgordy wrote:File attached.

Artur
cannot see it
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
used2bgordy
Licensed Customer
Posts: 16
Joined: Wed Mar 26, 2014 1:20 pm

Sorry, I had a nasty crash. Here you go

Artur
Attachments
test.zip
(136.23 KiB) Downloaded 214 times
User avatar
shawnfrueh
Licensed Customer
Posts: 157
Joined: Thu Jan 31, 2013 10:29 pm

Hey Aoktar, Can we get Octane to recognize when a particle emitter is not visible for render? Right now If a particle is in the scene, visible or not it is still displayed.
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

shawnfrueh wrote:Hey Aoktar, Can we get Octane to recognize when a particle emitter is not visible for render? Right now If a particle is in the scene, visible or not it is still displayed.
how are you using particle?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

used2bgordy wrote:Sorry, I had a nasty crash. Here you go

Artur
don't use with octane subdivision. I think it doesn't take virtual face normals. Use c4d geometry except this.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Releases”