Here you can see the difference between SSS and no-SSS renders, bot in time and visuals. For Octane SSS I've used the simplest form (glossy and diffuse with scattering nodes), more complex networks will give better results but also double (at least) the rendering time.
No-SSS mode for Iray uses the same uber material as SSS mode internally so difference in speed is not that big.
OcDS 2.1 PRE RELEASE 5th
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
What SSS did you use for Octane? Its not a native implementation.asennov wrote:Here you can see the difference between SSS and no-SSS renders, bot in time and visuals. For Octane SSS I've used the simplest form (glossy and diffuse with scattering nodes), more complex networks will give better results but also double (at least) the rendering time.
No-SSS mode for Iray uses the same uber material as SSS mode internally so difference in speed is not that big.
-----------------
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Anyways, I did do a simple comparison between Octane simple Daz shader (diffuse + specular + bump) and Redspec SSS;
viewtopic.php?f=44&t=43730&p=221067#p221181
Redspec SSS makes it look like someone took photoshop to the skin of the character, and the result is undeniably better.
Redspec is also incredibly complex. Its not just trying to simulate blood under the skin or through the ears. Its processing different RGB scattering and a few other things. In some scenarios I need to tone down the SSS effect because well... things look like jelly.
Personally I'd be grateful for a simple SSS shader built into Octane. I'd also be keen on a simple metal shader as well.
But I wouldn't trade my Octane as long as its got Redspec. (You guys aught to bribe those guys not to support iRay.
)
viewtopic.php?f=44&t=43730&p=221067#p221181
Redspec SSS makes it look like someone took photoshop to the skin of the character, and the result is undeniably better.
Redspec is also incredibly complex. Its not just trying to simulate blood under the skin or through the ears. Its processing different RGB scattering and a few other things. In some scenarios I need to tone down the SSS effect because well... things look like jelly.
Personally I'd be grateful for a simple SSS shader built into Octane. I'd also be keen on a simple metal shader as well.
But I wouldn't trade my Octane as long as its got Redspec. (You guys aught to bribe those guys not to support iRay.

-----------------
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Hydra wrote: What SSS did you use for Octane? Its not a native implementation.
SSS and Metals are easy to make with the Octane materials, they don't need new nodes for this because existing nodes already address these needs.Personally I'd be grateful for a simple SSS shader built into Octane. I'd also be keen on a simple metal shader as well.
Use a diffuse or diffuse mix material(say glossly/diffuse mix) for a simple SSS material. Use a glossy material with very low roughness for metal.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
I get that, but I'm talking about making this more newb friendly. Point, click, press make art button.larsmidnatt wrote:Hydra wrote: What SSS did you use for Octane? Its not a native implementation.SSS and Metals are easy to make with the Octane materials, they don't need new nodes for this because existing nodes already address these needs.Personally I'd be grateful for a simple SSS shader built into Octane. I'd also be keen on a simple metal shader as well.
Use a diffuse or diffuse mix material for SSS material. Use a glossy material with very low roughness for metal.
If you haven't noticed its one of the first things a lot of people mess around with. That may not be what people purchased Octane to do.
-----------------
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
I would presume that since most of the liveDb appears to be user submitted, you could always create said simple SSS and metal shaders and upload them. I just saved a slightly tweaked procedural steel mat and use that as my metal base for most things, and there are a plethora of skins available. Given that we are in a Daz-related forum, most Daz users are familiar with tweaking materials for customization anyway, and it's pretty common regardless of renderer. They may be confused they don't have to pay for the plethora of options, however, if coming from 3delight and that god-awful shader brick system.
| Intel i7-5960x @ 3.8 GHz| ASUS X99-E WS | 64 GB G.Skill DDR4 2400 Ram | 4x EVGA GTX 980 Ti | Win10 Professional x64 | Watercooled
- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
Wow, that's a masterpiece!t_3 wrote:one of my best so far (and since i have not that much time to experiment, there must be much better possible):
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
Thank you! That will help me realize and enhance my work.asennov wrote:Here you can see the difference between SSS and no-SSS renders, bot in time and visuals. For Octane SSS I've used the simplest form (glossy and diffuse with scattering nodes), more complex networks will give better results but also double (at least) the rendering time.
No-SSS mode for Iray uses the same uber material as SSS mode internally so difference in speed is not that big.

System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
For learning Octane using the LiveDB is a place to start if you don't want to read the manual or forums for tips. I know I used materials from the liveDB for reference for a long while. So I think they give you everything you need even as a newb.Hydra wrote:I get that, but I'm talking about making this more newb friendly. Point, click, press make art button.
The magical make art button is something Daz jokes about, but it really is there business model but it does come at a price. Here you get everything you need to make whatever lights or materials you need and it is documented well.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
As larsmidnatt said it's a mix between simple glossy material and diffuse material with scattering. Redspec shaders look obviously better but my main concern are animations and for them I have to stay in 2 minutes per frame budget so the simpler shaders (with decent lookHydra wrote: What SSS did you use for Octane? Its not a native implementation.

Forgot to mention - it's 1.2

Win 7SP1 64bit | i7 3770 | 32Gb RAM | 2x780GTX