Version 3.00 - R1.1 (25.05.2016)

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aoktar
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alessiodevecchi wrote: hey ahmet! that is it. without motion blur the render time / frame is constant. thanks.
...but why is that anyways?
Propably stored data is becoming huge after some frames and may increases the data search time. I have discovered a problem on current version. It was storing unnecessarily more data on animation rendering.
Can you try with this new release?
viewtopic.php?f=85&t=54672
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mojave
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momade wrote:Hello everybody.

Are there actually any tutorials for the baking camera around?
Hi momade,

You may find the information you are looking for int the 3.0 new features post.
alessiodevecchi
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aoktar wrote:
alessiodevecchi wrote: hey ahmet! that is it. without motion blur the render time / frame is constant. thanks.
...but why is that anyways?
Propably stored data is becoming huge after some frames and may increases the data search time. I have discovered a problem on current version. It was storing unnecessarily more data on animation rendering.
Can you try with this new release?
viewtopic.php?f=85&t=54672
i am gonna try it now! i'll let you know asap. thank you!
alessiodevecchi
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aoktar wrote:
alessiodevecchi wrote: hey ahmet! that is it. without motion blur the render time / frame is constant. thanks.
...but why is that anyways?
Propably stored data is becoming huge after some frames and may increases the data search time. I have discovered a problem on current version. It was storing unnecessarily more data on animation rendering.
Can you try with this new release?
viewtopic.php?f=85&t=54672
ahmet, i tried the new build. the problem is still there even though it's slightly better than before.
over 150 frames, the render time per frame goes from 20s/frame to 2m06s /frame.

i hope this helps. let me know if you want me to try anything else. thanks for the effort.
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Silverwing
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Hi there,

I know I have asked this before. I think there was some Kind of Limitation. I ask again though.
Would it be possible to add movement handles to the live viewer when a picture is locked while bigger then the screen.

If you look at arnolds live viewer its very flexible as you can scale aswell zoom in and out the frame (for example to identify noise)
I think that (if possible) would be a very welcome addition to the live viewer.

Cheers,
Raphael
Attachments
Locked_Screen_Handles_02.jpg
Locked_Screen_Handles.jpg
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aoktar
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Silverwing wrote:Hi there,

I know I have asked this before. I think there was some Kind of Limitation. I ask again though.
Would it be possible to add movement handles to the live viewer when a picture is locked while bigger then the screen.

If you look at arnolds live viewer its very flexible as you can scale aswell zoom in and out the frame (for example to identify noise)
I think that (if possible) would be a very welcome addition to the live viewer.

Cheers,
Raphael
You can make pan the image by LMB when you use locked mode. Only missing thing is a zoom.
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Silverwing
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Ha ha thanks. I did not even try it. Shame on me.

Is there a way to add handles? Right now nothing indicates that this is possible. Although I have to admit left mouse button is pretty self explanatory... if you try XD
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
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alessiodevecchi wrote: ahmet, i tried the new build. the problem is still there even though it's slightly better than before.
over 150 frames, the render time per frame goes from 20s/frame to 2m06s /frame.

i hope this helps. let me know if you want me to try anything else. thanks for the effort.
It helps more if you send me a scene. Possibilities are endless and time are limited. That's the reason why i'm asking for scenes.
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aoktar
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Silverwing wrote:Ha ha thanks. I did not even try it. Shame on me.

Is there a way to add handles? Right now nothing indicates that this is possible. Although I have to admit left mouse button is pretty self explanatory... if you try XD
C4D handles are not fitting to the current concept of LV. It can be done by some custom ways as i do for info graphics, etc..
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lasse_c
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Hey guys,

I happen to work with a lot of layers and materials which are assigned to different layers.
Just one layer is active at the moment, but Octane still exports every single material in the scene. I ticked on "Ignore unused Materials" but it's probably just for materials that aren't used on any object, right?
Is there a way to limit the export to only "active" materials?
Or am i missing something?

Bests,
Lasse
Attachments
material_export_layer_disabled.JPG
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