Hi Guys,
Really nice progress on V3 thanks!
I seem to be stuck with something that I don't remember happening before- When I render to the picture viewer the first time in a session it loads and renders fine. However I have found that the next time I render to picture viewer it always fails. The only workaround I have found is to load to the the live viewer before each time I render to picture viewer. It also happens when I render using the render queue- the first scene/job renders fine then the second always fails. This is quite frustrating when rendering multiple scenes as I have to check back and set each render manually.
Sorry I can't upload a file as its under NDA, I will try and replicate a simple file however it seems to happen on any scene. Any ideas would be greatly appreciated!
C4D R17 Mac os x 10.11.2 / Alpha 6.1 / standalone alpha 6 / CUDA Driver Version: 7.5.26
Here is the log report -
FRAME 25 fps:30 camMb:0 objMb:0
Triangles:900k Disp.triangles:0 Hair count:0 Mesh count:143
VRAM used/free/max:784Mb/3.015Gb/4Gb Movable:143 Nodes:312
device 0: can't bind to render thread (0x0) in scope of other thread (0x7ff461a9c9b0)
device 1: can't bind to render thread (0x0) in scope of other thread (0x7ff449409b80)
<<< Render Failure >>>
--------------------------- EXPORT LOG ---------------------------
Export materials time= 11635.875 ms
Collect objects time= 0.861 ms
Mesh creation time = 2583.227 ms.
device 0: can't bind to render thread (0x0) in scope of other thread (0x7ff44f810f30)
<<< Render Failure >>>
device 1: can't bind to render thread (0x0) in scope of other thread (0x7ff44f811130)
Triangles:6.313m Disp.triangles:0 Hair count:0 Mesh count:145
VRAM used/free/max:2Kb/3.826Gb/4Gb
Total export Time = 183619.462 ms