You can disable all check options in LV menu.martincarlson wrote:Good work Aoktar!
Is there any settings I can tick to make LV more insensitive for mistake changes? I've rendered larger images over night and when arriving at office 12 hours later the rendering resets for any reason it seems. It resets if I fart next to the computer. Or move mouse sometimes
Any help for me? Any Lock-setting?
Version 2.24.2-TEST6 - Test only
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Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- martincarlson
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Ahhh! Thanks!
Now I can fart RALLY loud.
Now I can fart RALLY loud.
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
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Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
- eyeonestudio
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I have idea....aoktar wrote:I think it's very hard and complex one. Not intended to do in current state. I have much more important implementations on roadmap. You can manually do it by creating copies of your objects.eyeonestudio wrote:Request : Scatter Object + Animation Source
If the support "random time offset (with loop)" would be the best option.
a. mograph cloner can "loop animation" ---> Cloner > Transform tab> Animation Mode (set Loop)
b. Random effector can "ramdom time" ----> random effector > parameter tab > Time offset (set you want)
But OctaneC4D "Scatter Object" Not recognize "Cloner Loop Animation"
If can recognize "Cloner Loop Animation" would be the best option.....

- Attachments
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- Scatter Random Time.zip
- (52.99 KiB) Downloaded 223 times
CINEMA 4D R2025
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Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
If you mean that animate by effectors or internal textures, they should work on current release.Ron wrote:+1If can recognize "Cloner Loop Animation" would be the best option
plus recognizing noise animation would be cool!
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
animation in native c4d noise is not recognized here.aoktar wrote:
If you mean that animate by effectors or internal textures, they should work on current release.
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
I have more ideas also. But time...eyeonestudio wrote: I have idea....
a. mograph cloner can "loop animation" ---> Cloner > Transform tab> Animation Mode (set Loop)
b. Random effector can "ramdom time" ----> random effector > parameter tab > Time offset (set you want)
But OctaneC4D "Scatter Object" Not recognize "Cloner Loop Animation"
If can recognize "Cloner Loop Animation" would be the best option.....
I don't think that i'll add any animation offset supports. At least not in a short time. It's very complicated and not worth to corrupt current structure of plugin. Additionally i have to add motion blur support for scatter objects. So first target is polish and fix the current features.
This scatter object took my lot of time even particle engine. Imagine that i'm completely revising may parts also doing lot of bug fixes. I have more critical features to do. As volume and hereafter features of 3.0. Also some missing and requested features.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Same story. You should animate somethings in attributes. Otherwise any message will not be sent to plugin.Ron wrote:animation in native c4d noise is not recognized here.aoktar wrote:
If you mean that animate by effectors or internal textures, they should work on current release.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
This is looking really good Ahmet. Rendering so many X-Particles in realtime is amazing – I love the Scatter and Particles example files too. Really shows what Octane can do!
I assume you're fixing and polishing the 2.24 release – then what's after that? Does work begin on 3.0? Or 2.3x?
I assume you're fixing and polishing the 2.24 release – then what's after that? Does work begin on 3.0? Or 2.3x?
I'm working on 2.24 because it's last stable for 2.x. 2.25 may be last version for 2.x this adventure. And work began for 3.0 since many weeks. So i'm hoping a public version will come when it's ready. Here is a few SS for seeing what's going on. Statistics currently are working wrong, so don't mind the displayed render times.Weezer wrote:This is looking really good Ahmet. Rendering so many X-Particles in realtime is amazing – I love the Scatter and Particles example files too. Really shows what Octane can do!
I assume you're fixing and polishing the 2.24 release – then what's after that? Does work begin on 3.0? Or 2.3x?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw