Version 2.24.2-TEST6 - Test only

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aoktar
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martincarlson wrote:Good work Aoktar!
Is there any settings I can tick to make LV more insensitive for mistake changes? I've rendered larger images over night and when arriving at office 12 hours later the rendering resets for any reason it seems. It resets if I fart next to the computer. Or move mouse sometimes :)
Any help for me? Any Lock-setting?
You can disable all check options in LV menu.
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martincarlson
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Ahhh! Thanks!

Now I can fart RALLY loud.
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter

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eyeonestudio
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aoktar wrote:
eyeonestudio wrote:Request : Scatter Object + Animation Source

If the support "random time offset (with loop)" would be the best option. :)
I think it's very hard and complex one. Not intended to do in current state. I have much more important implementations on roadmap. You can manually do it by creating copies of your objects.
I have idea....

a. mograph cloner can "loop animation" ---> Cloner > Transform tab> Animation Mode (set Loop)
b. Random effector can "ramdom time" ----> random effector > parameter tab > Time offset (set you want)

But OctaneC4D "Scatter Object" Not recognize "Cloner Loop Animation"
If can recognize "Cloner Loop Animation" would be the best option..... :P
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Scatter Random Time.zip
(52.99 KiB) Downloaded 223 times
CINEMA 4D R2025
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Ron
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If can recognize "Cloner Loop Animation" would be the best option
+1

plus recognizing noise animation would be cool!
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aoktar
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Ron wrote:
If can recognize "Cloner Loop Animation" would be the best option
+1

plus recognizing noise animation would be cool!
If you mean that animate by effectors or internal textures, they should work on current release.
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Ron
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aoktar wrote:
If you mean that animate by effectors or internal textures, they should work on current release.
animation in native c4d noise is not recognized here.
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aoktar
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eyeonestudio wrote: I have idea....

a. mograph cloner can "loop animation" ---> Cloner > Transform tab> Animation Mode (set Loop)
b. Random effector can "ramdom time" ----> random effector > parameter tab > Time offset (set you want)

But OctaneC4D "Scatter Object" Not recognize "Cloner Loop Animation"
If can recognize "Cloner Loop Animation" would be the best option..... :P
I have more ideas also. But time...
I don't think that i'll add any animation offset supports. At least not in a short time. It's very complicated and not worth to corrupt current structure of plugin. Additionally i have to add motion blur support for scatter objects. So first target is polish and fix the current features.
This scatter object took my lot of time even particle engine. Imagine that i'm completely revising may parts also doing lot of bug fixes. I have more critical features to do. As volume and hereafter features of 3.0. Also some missing and requested features.
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aoktar
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Ron wrote:
aoktar wrote:
If you mean that animate by effectors or internal textures, they should work on current release.
animation in native c4d noise is not recognized here.
Same story. You should animate somethings in attributes. Otherwise any message will not be sent to plugin.
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Weezer
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This is looking really good Ahmet. Rendering so many X-Particles in realtime is amazing – I love the Scatter and Particles example files too. Really shows what Octane can do!

I assume you're fixing and polishing the 2.24 release – then what's after that? Does work begin on 3.0? Or 2.3x?
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aoktar
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Weezer wrote:This is looking really good Ahmet. Rendering so many X-Particles in realtime is amazing – I love the Scatter and Particles example files too. Really shows what Octane can do!

I assume you're fixing and polishing the 2.24 release – then what's after that? Does work begin on 3.0? Or 2.3x?
I'm working on 2.24 because it's last stable for 2.x. 2.25 may be last version for 2.x this adventure. And work began for 3.0 since many weeks. So i'm hoping a public version will come when it's ready. Here is a few SS for seeing what's going on. Statistics currently are working wrong, so don't mind the displayed render times.
Attachments
c1.jpg
volume1.png
v2.jpg
v1.jpg
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