vortex3d wrote:face_off wrote:Can you provide an example with a freebie scene pls?
Paul
I'll try to find a freebie scene that's affected.
Meanwhile, here's another commercial scene heavily affected by this: (
https://www.daz3d.com/the-washroom).
Again, these are off the line with all original materials. I'm leaning towards iRay mat conversion issue.
Okay, i found you a free prop that has iRay materials using RGB textures
1. Download & Install:
https://www.sharecg.com/v/87623/browse/ ... Props-Iray
2. Switch to OCDS/Textures tab.
3. Load the paper straw from "/Props/AllenArt Props/Milkshakes/" and select.
4. Navigate to "/Props/AllenArt Props/Milkshakes/iRay Materials/Paper Straws/"
5. Change material to "Plain White".
6. Change material back to "Red White Stripe" (notice the rogue texture appears)
7. Save scene.
8. Clear and load the newly saved scene using "Don't load unused Materials" (this option does not affect the state of this texture).
Viola! There's the rogue texture reference permanently embedded into the file.
But wait, there's more!
After loading the saved file, switching to and back from "Plain White" generates more rogue textures (or whatever they're called

)
That's all I have time to play with, I hope it helps.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM