Baking is the feature I'm waiting the most for V3. I really need it. I can't wait.Goldorak wrote:ChadCapeland wrote: We're working on something like this for he v3 camera baking system.
Which feature do you need the most?
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- Rikk The Gaijin
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It's a big feature. Finishing deep pixel then this in the alpha phase. Will also be supported on Orc.Rikk The Gaijin wrote:Baking is the feature I'm waiting the most for V3. I really need it. I can't wait.Goldorak wrote:ChadCapeland wrote: We're working on something like this for he v3 camera baking system.
- Rikk The Gaijin
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I still don't quite understand what the "deep pixel" feature is about... Is it to read native zBrush files?Goldorak wrote:It's a big feature. Finishing deep pixel then this in the alpha phase. Will also be supported on Orc.

See EXR white paper. It renders multiple depth layers at once for advanced composting and reprojection.Rikk The Gaijin wrote:I still don't quite understand what the "deep pixel" feature is about... Is it to read native zBrush files?Goldorak wrote:It's a big feature. Finishing deep pixel then this in the alpha phase. Will also be supported on Orc.
- Rikk The Gaijin
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This one?Goldorak wrote:See EXR white paper. It renders multiple depth layers at once for advanced composting and reprojection.
http://www.openexr.com/TechnicalIntroduction.pdf
I still not quite sure what that will do, but compositing is not my field, plus I'm stupid, so that might be the reason.
- ChrisMills
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This video shows the use of Deep Pixel compositing.
These ones:Rikk The Gaijin wrote:This one?Goldorak wrote:See EXR white paper. It renders multiple depth layers at once for advanced composting and reprojection.
http://www.openexr.com/TechnicalIntroduction.pdf
I still not quite sure what that will do, but compositing is not my field, plus I'm stupid, so that might be the reason.
http://www.openexr.com/InterpretingDeepPixels.pdf
http://www.openexr.com/TheoryDeepPixels.pdf
Deep pixel workflow is important in Nuke, PS, AE and PS.
It all will also be supported for real time view independent playback of ORBX media files in v3.
- Rikk The Gaijin
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I still don't understand how is that different from regular z-depth... 
In the video, the guy uses depth and masks... Isn't that a standard workflow for compositing?

In the video, the guy uses depth and masks... Isn't that a standard workflow for compositing?
With deep pixels, a single render contains multiple RGB+Z-depth (+ back z ) channels. Ideally, this is sparsely stored in the output format.
wow, great improvement in the compositing workflow
what I have understood is that with the deep channel is like to have a dynamic z-depth pass without needing to mask objects. The different layers are correctly stacked using the z distance, is this correct?
ciao beppe

what I have understood is that with the deep channel is like to have a dynamic z-depth pass without needing to mask objects. The different layers are correctly stacked using the z distance, is this correct?
ciao beppe