OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]

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pixym
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Okay, I read again the announce and see the reason: pmc needs 1.1 compute device… It is hight time for me to buy another computer because my mac pro is a very closed platform for Nividia Graphics Cards!
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kivig
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Elvissuperstar007 wrote: but as the curtains do? Оо
Curtains have translucency not sss (well, sss actually, but it'd make no sense to imitate that on such small, inhomogenous scale). Is any sort of translucency planned btw?
Edit: Sorry, forgot about not posting dumb questions in this thread :)
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Elvissuperstar007
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bugs PMC
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Elvissuperstar007
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kivig wrote:
Elvissuperstar007 wrote: but as the curtains do? Оо
Curtains have translucency not sss (well, sss actually, but it'd make no sense to imitate that on such small, inhomogenous scale). Is any sort of translucency planned btw?
Edit: Sorry, forgot about not posting dumb questions in this thread :)
curtains are not realistic in octane ((
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MaTtY631990
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You can achieve translucency in octane. You create a a diffuse material linking to you curtain/cloth and link a RGB spectrum node to the transmission input of that material. You need to switch your render kernel to pathtracing or pmc to see the actual effects. ;)
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kivig
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MaTtY631990 wrote:create a a diffuse material linking to you curtain/cloth and link a RGB spectrum node to the transmission input of that material.
Does the trick! Hope there will be a glossiness parameter for transmission some day, but that's another thread again :)
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Elvissuperstar007
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MaTtY631990 wrote:You can achieve translucency in octane. You create a a diffuse material linking to you curtain/cloth and link a RGB spectrum node to the transmission input of that material. You need to switch your render kernel to pathtracing or pmc to see the actual effects. ;)
I know it! curtain is very bad in octane, look at the quality of Vray
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Jaberwocky
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There's something that's been bugging me for sometime, not just 2.47B.

Here's the thing.

If you want to zoom the camera in on a scene , you can of course use the mouse scroll wheel.however that's a little imprecise.There is of course a better way of doing it.Just press the scroll wheel button and slide the mouse forwards or backwards.That zoom's the camera in and out very precisely.

However you cannot use that approach if you maximise view port panel to full screen and want to get the scene to fit the enlarged view port.You only have the mouse scroll wheel for that, which is also very Imprecise.

Is there no way to enable the mouse micro zoom feature for scene zooming as it is for camera zooming?

Better still would be a command like in photoshop where you can zoom the image to fit the screen.

Hope that makes sense. :roll:
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abstrax
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Elvissuperstar007 wrote:bugs PMC
Could you please send that scene or a similar one that exhibits the same problem to support (at) refractivesoftware (dot) com ? We definitely would like to fix that issue.

Thanks for your help,
Marcus
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Elvissuperstar007
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abstrax wrote:
Elvissuperstar007 wrote:bugs PMC
Could you please send that scene or a similar one that exhibits the same problem to support (at) refractivesoftware (dot) com ? We definitely would like to fix that issue.

Thanks for your help,
Marcus
ok! )
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