Version 3.06.2 - obsolete stable

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Ron
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Great update Ahmet,
Thank you!
Infinite floor works but without displacement. Is that as intended?

Ron
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aoktar
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Ron wrote:Great update Ahmet,
Thank you!
Infinite floor works but without displacement. Is that as intended?

Ron
Propably yes because rendering calculations is not up to plugins. Btw floor mapping is not fully matching c4d's native floor. I'll give some try to improve that.
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eyeonestudio
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Hi Dear...

I know it is a test version now.
I have tested "Instance Color with image" and have not been successful.
Standalone options are different.
Is it still under development?

I could make it with Shader Effector.
Thank you.
instance color_cr.png
instance color_cr.png
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11.jpg
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
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aoktar
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eyeonestudio wrote:Hi Dear...

I know it is a test version now.
I have tested "Instance Color with image" and have not been successful.
Standalone options are different.
Is it still under development?

I could make it with Shader Effector.
Thank you.
The attachment instance color_cr.png is no longer available
The attachment instance color_cr.png is no longer available
It's fully ready to do this with several ways. InstanceColor on image mode that's getting colors from per pixels by matching clone ids.
Here is a sample scene with cloners+scatter+instance ids from object tag.
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a1.jpg
instance-ids.rar
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eyeonestudio
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thank you very much. I'll test it. :D :D
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Terryvfx
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Studio21 wrote:The list of nodes is getting longish

Time to consider a small search function ;)
+100 to this.
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aoktar
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Terryvfx wrote:
Studio21 wrote:The list of nodes is getting longish

Time to consider a small search function ;)
+100 to this.
in node editor?
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DinoMuhic
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Perhaps it would be possible to somehow get the C4D commander (Shift+C) to work inside the Octane Node Graph.
Steeviekay
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Nice. Tanks for the new test build Ahmet.
But why not directly a new thread? Now everything gets mixed here with the 3.06.02 stable version.
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aoktar
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Steeviekay wrote:Nice. Tanks for the new test build Ahmet.
But why not directly a new thread? Now everything gets mixed here with the 3.06.02 stable version.
Because i have some install issues on my Mac. Decided to put a quick build getting some feedbacks until it's sorted.
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