OctaneRender 3 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Hesekiel2517
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Thank you! Works as expected
Visualize
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Hey, I'm having some issues with Viz Park Trees. One of the trees is using stencils. The leaves are not visible using Octane. It works properly in Modo Render but not Octane. The stencil file was a PNG.

I have used stencils before and there were no issues. I would appreciate any suggestions. I have uploaded a Jpeg.

Thanks.

Edit- Solved problem on my own. The Stencil was in black and white. It works fine in Modo but Octane does better with "silhouettes." All I had to do was go in photoshop and invert the selection then select the white area and delete it. Save it as a PNG to preserve the transparency. Then link it as the stencil and it worked.

Let me know if there is another way to this with the black and white stencil.
Attachments
ModoTreeRender.jpg
ScreenshotTreeInvisibleLeaves.jpg
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Obizzz
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Yes, you can select the texture in Modo and under Alpha channel set to it to ignore instead of use.
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Obizzz
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face_off wrote: - Added "Weld Vertices" option to Live Geometry Update Mesh items. Enable this if using Round Edges in an Octane Override for that mesh item. There seems to be a 10-20% performance hit when loading meshes into Octane with the Weld Vertices option enabled.

Paul
Just to clarify. The 10-20% increase is in loading times not rendering times. Right?
MildMustard
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Obizzz wrote:
face_off wrote: - Added "Weld Vertices" option to Live Geometry Update Mesh items. Enable this if using Round Edges in an Octane Override for that mesh item. There seems to be a 10-20% performance hit when loading meshes into Octane with the Weld Vertices option enabled.

Paul
Just to clarify. The 10-20% increase is in loading times not rendering times. Right?
Yeah I think it is only load-time. Have to test it again though.
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face_off
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Obizzz, yes, only load time.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Visualize
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Obizzz wrote:Yes, you can select the texture in Modo and under Alpha channel set to it to ignore instead of use.
Wow thanks man! It worked.
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face_off
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I have new posted the 3.5.0.115 build to the top of this thread, and included the OSX, Linux and VR installers.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Tharso
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why maya plugin load meshs much faster? is it a new engine?
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face_off
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why maya plugin load meshs much faster? is it a new engine?
The Octane engine used in OctaneRender for Maya is identical to that used in OctaneRender for Modo - so any difference you see would be at the Modo end (or your geometry in Modo has more vertices than in Maya).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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