Well, I have found smoothing hit or miss, but again with all things rendering, you can use what ever method suits your render. I have noticed that smoothing has improved from way back, namely it doesn't turn your character into a marsh-mellow anymore.asennov wrote:With this 'issue' increasing the subd level as linvanchene suggested is legit method. A bit 'brute force' thouHydra wrote:Also... did you try smoothing? I do that sometimes with accordioned hip or arm bends.Smoothing cannot help here as bad things happen after all modifiers got applied - when triangulation is performed. Studio uses naive method of triangulation, it just split quad in two triangles and no care is taken about mesh curvature at this point so with low-poly meshes such issues are inevitable.

For instance, in the provided example we are looking at a close up of a nude arm pit while the arm is straight out. Most arms aren't naturally in that position for a close up. Most arms are down in some way, and often clothing is worn.
I'm not trying to rain on anyone's parade here, I'm just saying use whatever you can get away with for the render.