Correction, it does work, except the original material updates in real time, but for the other one (lets call it "instance"), the viewport needs to be refreshed to see the change!studio3lhd wrote:Cool, thanks!face_off wrote:Funk, I will look at the changes in the next release.
I added a page to the manual on this. http://render.otoy.com/manuals/Modo/?page_id=1127.Any chance to get nodal shading working in 901, or do we have to pray on the altar of TF
Paul
I believe you need to re-order the instructions a bit - [[[2) Add a Cube, assign the “cube 1″ material to it, add an Octane Override to “cube 2″]]] - but we have yet to make "cube2" in step 3..)
However, I wasn't able to reproduce this behavior, I assume you also drag&dropped the checker with it, since they appear in both materials?
Also, I believe everything needs to be dropped into another node group together, both the textures/emissions/etc and the material itself (I might be wrong on that one, but it worked like this for me, I tried with the emission node). After that, just connect the output pin to the octane override node and you're good to go.
This will do for now, although the ideal and final solution hopefully won't include overrides of any kind.