New version 1.23.2 (SDK 1.37) *** 25.03.2014***

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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shawnfrueh
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Hey Aoktar, Started running some network tests with 1.18b test1. Some of the textures cant be found while others are fine. when I check the materials that have a "missing" texture and it is not set to an imageTexture ill add it, then the materials are found just fine. Why cant octane find some textures while it finds others (set up the same way) without a problem?

After digging around a bit in the textures I successfully ran a scene over the network with 4 computers with no difference in the rendered images!
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aoktar
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shawnfrueh wrote:Hey Aoktar, Started running some network tests with 1.18b test1. Some of the textures cant be found while others are fine. when I check the materials that have a "missing" texture and it is not set to an imageTexture ill add it, then the materials are found just fine. Why cant octane find some textures while it finds others (set up the same way) without a problem?

After digging around a bit in the textures I successfully ran a scene over the network with 4 computers with no difference in the rendered images!
where is the unfound textures? did you see a error message in console for that?
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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shawnfrueh
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The unfound textures show up while rendering in the console.
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shawnfrueh
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Tested out version 1.20a save scene with assets. This time it saved the HDR but did not save an actual C4D file.
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aoktar
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shawnfrueh wrote:Tested out version 1.20a save scene with assets. This time it saved the HDR but did not save an actual C4D file.
thanks, i'll fix it soon
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brasco
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Joined: Wed Apr 13, 2011 2:56 pm

Getting a C4D hang when switching projects with Live Viewer open (with 1.20a), it just starts using a single core fully and doesn't recover.

Everything else is really stable and fast! ;)

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
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Ron
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I ran V1.20a/SDK 1.35.1. The status info in live viewer window in the lower left corner is gone. Can't activate it by clicking like before.
Some scenes with high polygone count stop rendering anmations after frame 1.

Any suggestions?

Regards - Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
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aoktar
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Ron wrote:I ran V1.20a/SDK 1.35.1. The status info in live viewer window in the lower left corner is gone. Can't activate it by clicking like before.
Some scenes with high polygone count stop rendering anmations after frame 1.

Any suggestions?

Regards - Ron
you should click without select material or dof picking. have you activated multipass for this animations? Can you notify about progress on this frame? Is there a situation on values as going down?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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shawnfrueh
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Hey Aoktar, Is there a way to copy all the data from the live viewer settings to the override settings in the render settings? And can the live viewer settings be accessed outside of the live viewer to be used with custom render scripts?
Rudi
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Why cycles the graphics card because not down, when it is finished rendering?
The power consumption is really this enormously high.
Is this a bug? Must be Yes...

My PC power consumption

Desktop C4D 130 W

Live Viewer Rendering 322 W
Liveviewer Render finish 221 W :?:
Live Viewer closed 221 W :?:

Picture Manager render 327W
Picture Manager render finished 227W :?:
Picture Manager render finished closed 213W :?:
Picture Manager render finished with Multi-Pass 327 W :?:
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