Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Goldorak wrote:
riggles wrote:
3dgeeks wrote:When are the render slave licenses that Otoy said they are working on going to be available. I havent heard anything for a long time and now with Octane 3 coming out we will need to upgrade all our licenses including slaves.
I'd like to imagine that by the time Octane 3 is released and available for purchase, the network render licensing will be figured out.


That is our plan. OpenCL CPU nodes already change things as was mentioned in the GTC talk. We need to see how things work once we get closer to final release or v3.
I hope when network rendering will come out we will be able to combine both local GPUs (including local slaves) plus whatever other network GPUs we decide to rent
igor73
Licensed Customer
Posts: 84
Joined: Fri Jan 24, 2014 8:04 pm

Map input in to the index node of glossy shader. Now only accepts a value. If i have a mixed wood metal material i need differens index values for the metal. As is now i have to use separate UV´s. If you could use an index map it would be great.
obz
Licensed Customer
Posts: 21
Joined: Fri May 28, 2010 11:24 pm
Location: Montreal, Canada.

Just want to vocalize that the lack of UDIM (and other multi tile texture formats) is quite a big omission.
When I bought the beta, it was a newer feature to the world of rendering... it is _standard_ now in _all_ VFX and feature animation houses (I imagine much less so in the archviz world).
I updated my license to 2.x just today after reading about upcoming 3.0 features and I was shocked that 2.x does not support this.

If I asked pretty please and said that I really needed it, could it be implemented in a point release?

I saw posted that it wasn't 'as important'. Well remember that these polls are largely your currently existing userbase. To entice more, you need industry necessary features.UDIM and vector displacements are the 2 biggest worries for me. Sadly I have to shelf Octane again because of their absence.
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Masterstroke
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Posts: 29
Joined: Tue Apr 09, 2013 2:32 pm

I really need an import from VUE module. VUE's native renderer is allmost useless, and we need a quick reliable renderer like Octane for that.
riggles
Licensed Customer
Posts: 493
Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

Was surprised as well that UDIMs are not supported. Although not completely surprised, as multi-UV support was only a recent addition. Considering the desire to get Octane/Brigade into games, UDIM support should be pretty high on the list, and part of the Octane 3 release. Another year of no UDIM support means another year that Octane is not the solution for a number of people/companies.
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Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

MATERIAL PRESETS

I would love to have a material presets catalogue compilation offered by Octane Render, as in content from OTOY.
I don't want to mix colors and specular/glossy settings. I just want to think it, and then it's there...
Or is this me being lazy :P
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Notiusweb
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Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

WEATHER TYPES

When using natural lighting, and not image lighting, who says it had to be a clear day? I want rain, snow, blizzard, sand storm, smoke, tornados, hurricanes, fog, star constellations, auroras, acid rain, all without having to .PNG a model onto a picture of said weather conditions. I mean, why do my figures have to have it so easy...


RANDOMIZE EFFECTS/SETTINGS

Okay, maybe I've messed with too many iPad apps, but maybe rolling the dice algorhythmically could give some really cool effects, I bet, that may otherwise not have ever been imagined. Who knows, it could even crash Octane on certain GPUs, and then the user would come back angry and really put more emotion into the art. See, this could really work, even if it didn't work...


REVERSE CUDA RENDER

It would be great if the scene could start off at the highest render already visualized, and then work its way backwards down to zero. Why this would be useful, I don't know...but get on it, Otoy!
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Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

SOUND CARD RENDERING

I am sick and tired of having my sound card in a PCI Express slot not being used as a CUDA-able device. And I don't want to have to resort to the onboard Audio and eliminate the sound card to free up this PCI Express lane. Have a way where the soundcard's...whatever the heck it is that a sound card has...can serve as CUDA core device.
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MOSFET
Licensed Customer
Posts: 84
Joined: Thu Jun 03, 2010 1:30 am

SANDWICH MAKING

Sometimes I get hungry and would really like a sandwich. Why can't Octane make me one while I wait for a render to finish? Surely you can reserve some CUDA cores towards the sandwich making process. It doesn't have to be fancy but do I prefer whole wheat bread. Hold the mayo.
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aoktar
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MOSFET wrote:SANDWICH MAKING

Sometimes I get hungry and would really like a sandwich. Why can't Octane make me one while I wait for a render to finish? Surely you can reserve some CUDA cores towards the sandwich making process. It doesn't have to be fancy but do I prefer whole wheat bread. Hold the mayo.
+11

why don't wanna a lemonade next to it? :evil:
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