I hope when network rendering will come out we will be able to combine both local GPUs (including local slaves) plus whatever other network GPUs we decide to rentGoldorak wrote:riggles wrote:I'd like to imagine that by the time Octane 3 is released and available for purchase, the network render licensing will be figured out.3dgeeks wrote:When are the render slave licenses that Otoy said they are working on going to be available. I havent heard anything for a long time and now with Octane 3 coming out we will need to upgrade all our licenses including slaves.
That is our plan. OpenCL CPU nodes already change things as was mentioned in the GTC talk. We need to see how things work once we get closer to final release or v3.
Which feature do you need the most?
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Just want to vocalize that the lack of UDIM (and other multi tile texture formats) is quite a big omission.
When I bought the beta, it was a newer feature to the world of rendering... it is _standard_ now in _all_ VFX and feature animation houses (I imagine much less so in the archviz world).
I updated my license to 2.x just today after reading about upcoming 3.0 features and I was shocked that 2.x does not support this.
If I asked pretty please and said that I really needed it, could it be implemented in a point release?
I saw posted that it wasn't 'as important'. Well remember that these polls are largely your currently existing userbase. To entice more, you need industry necessary features.UDIM and vector displacements are the 2 biggest worries for me. Sadly I have to shelf Octane again because of their absence.
When I bought the beta, it was a newer feature to the world of rendering... it is _standard_ now in _all_ VFX and feature animation houses (I imagine much less so in the archviz world).
I updated my license to 2.x just today after reading about upcoming 3.0 features and I was shocked that 2.x does not support this.
If I asked pretty please and said that I really needed it, could it be implemented in a point release?
I saw posted that it wasn't 'as important'. Well remember that these polls are largely your currently existing userbase. To entice more, you need industry necessary features.UDIM and vector displacements are the 2 biggest worries for me. Sadly I have to shelf Octane again because of their absence.
Arch Linux | 1x GTX Titan 6GB + 1x GTX 780ti 3GB | 2x Xeon E5-2650 | 64GB
- Masterstroke
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- Joined: Tue Apr 09, 2013 2:32 pm
I really need an import from VUE module. VUE's native renderer is allmost useless, and we need a quick reliable renderer like Octane for that.
Was surprised as well that UDIMs are not supported. Although not completely surprised, as multi-UV support was only a recent addition. Considering the desire to get Octane/Brigade into games, UDIM support should be pretty high on the list, and part of the Octane 3 release. Another year of no UDIM support means another year that Octane is not the solution for a number of people/companies.
MATERIAL PRESETS
I would love to have a material presets catalogue compilation offered by Octane Render, as in content from OTOY.
I don't want to mix colors and specular/glossy settings. I just want to think it, and then it's there...
Or is this me being lazy
I would love to have a material presets catalogue compilation offered by Octane Render, as in content from OTOY.
I don't want to mix colors and specular/glossy settings. I just want to think it, and then it's there...
Or is this me being lazy

Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
WEATHER TYPES
When using natural lighting, and not image lighting, who says it had to be a clear day? I want rain, snow, blizzard, sand storm, smoke, tornados, hurricanes, fog, star constellations, auroras, acid rain, all without having to .PNG a model onto a picture of said weather conditions. I mean, why do my figures have to have it so easy...
RANDOMIZE EFFECTS/SETTINGS
Okay, maybe I've messed with too many iPad apps, but maybe rolling the dice algorhythmically could give some really cool effects, I bet, that may otherwise not have ever been imagined. Who knows, it could even crash Octane on certain GPUs, and then the user would come back angry and really put more emotion into the art. See, this could really work, even if it didn't work...
REVERSE CUDA RENDER
It would be great if the scene could start off at the highest render already visualized, and then work its way backwards down to zero. Why this would be useful, I don't know...but get on it, Otoy!
When using natural lighting, and not image lighting, who says it had to be a clear day? I want rain, snow, blizzard, sand storm, smoke, tornados, hurricanes, fog, star constellations, auroras, acid rain, all without having to .PNG a model onto a picture of said weather conditions. I mean, why do my figures have to have it so easy...
RANDOMIZE EFFECTS/SETTINGS
Okay, maybe I've messed with too many iPad apps, but maybe rolling the dice algorhythmically could give some really cool effects, I bet, that may otherwise not have ever been imagined. Who knows, it could even crash Octane on certain GPUs, and then the user would come back angry and really put more emotion into the art. See, this could really work, even if it didn't work...
REVERSE CUDA RENDER
It would be great if the scene could start off at the highest render already visualized, and then work its way backwards down to zero. Why this would be useful, I don't know...but get on it, Otoy!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
SOUND CARD RENDERING
I am sick and tired of having my sound card in a PCI Express slot not being used as a CUDA-able device. And I don't want to have to resort to the onboard Audio and eliminate the sound card to free up this PCI Express lane. Have a way where the soundcard's...whatever the heck it is that a sound card has...can serve as CUDA core device.
I am sick and tired of having my sound card in a PCI Express slot not being used as a CUDA-able device. And I don't want to have to resort to the onboard Audio and eliminate the sound card to free up this PCI Express lane. Have a way where the soundcard's...whatever the heck it is that a sound card has...can serve as CUDA core device.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
SANDWICH MAKING
Sometimes I get hungry and would really like a sandwich. Why can't Octane make me one while I wait for a render to finish? Surely you can reserve some CUDA cores towards the sandwich making process. It doesn't have to be fancy but do I prefer whole wheat bread. Hold the mayo.
Sometimes I get hungry and would really like a sandwich. Why can't Octane make me one while I wait for a render to finish? Surely you can reserve some CUDA cores towards the sandwich making process. It doesn't have to be fancy but do I prefer whole wheat bread. Hold the mayo.
+11MOSFET wrote:SANDWICH MAKING
Sometimes I get hungry and would really like a sandwich. Why can't Octane make me one while I wait for a render to finish? Surely you can reserve some CUDA cores towards the sandwich making process. It doesn't have to be fancy but do I prefer whole wheat bread. Hold the mayo.
why don't wanna a lemonade next to it?

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw