upcoming beta 2.6: SSS preview renders
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Sounds awesome! But I'm still yet to understand what instancing's for. So we could have like 1000 trees that are the same meshes, but no extra rendertime/memory usage?
Windows 7 64bit | Geforce 260GTX | 4GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Ok,radiance wrote:we will announce it in a few weeks, and it will go into an open beta program alongside of octane, and will also be half price during beta.gabrielefx wrote:Any ideas about the price of Octane for 3ds Max?
it will, as it depends on octane for the engine core, be in beta as long as octane is and will be made final together with octane.
I will also do a promo game, first 200 purchases get a discount, if you can find a discount key somewhere in the forum, so keep your eyes on our forum as soon as it's released.
Radiance
do we need Octane standalone installed on the same machine or Octane for Max is another application that works inside Max?
If so then I would ask some questions:
OFM will work with Max material editor?
What about procedural Max and Octane materials, they will coexist together?
All Octane functions will be translated in Max or Max will open the Octane standalone app on every transformation?
All Max 3d primitives will be supported?
OFM will use its own framebuffer?
OFM will render in the Activeshade window or with Production render only?
What about Max-Octane gamma?
OFM will support Backburner for batch renderings for stills and animations?
Can I purchase multiple licenses and work my renderfarm and backburner to do animations?
OFM will use special lights or we will create only mesh lights?
how OFM will manage ies lights?
OFM will use a special camera?
OFM will use MR mesh fur?
OFM will render particle meshes?
OFM will support all materials/mesh Max realtime modifiers?
OFM will have its own Octane Scatter?
OFM will support render elements?
OFM will support Max mesh based plugins like: Realflow Glu3d and GwIvy ?
Realtime tonemapping will be managed in the Environment panel?
Best regards.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
sss AND INSTANCING! No small feat. Congrats and respect to the OCTeam. Can't wait for the next release. I'll be buying into the max octane app as well 

I am interested to see what FAST voxelising is like too. I am hoping it might mean less system ram as well.
Btw its good to see Refractive have settled into some solid development now after a rather 'stressful' patch.

Btw its good to see Refractive have settled into some solid development now after a rather 'stressful' patch.

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
you... you... you just gave me a hard on! OMG not only Instances, which is my top most desired feature, you are giving us SSS, and some other nice features, and the max plugin!!!! OMG, this is greatest news in a long time!
Thanks
Thanks
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
gabrielefx wrote:Ok,radiance wrote:we will announce it in a few weeks, and it will go into an open beta program alongside of octane, and will also be half price during beta.gabrielefx wrote:Any ideas about the price of Octane for 3ds Max?
it will, as it depends on octane for the engine core, be in beta as long as octane is and will be made final together with octane.
I will also do a promo game, first 200 purchases get a discount, if you can find a discount key somewhere in the forum, so keep your eyes on our forum as soon as it's released.
Radiance
do we need Octane standalone installed on the same machine or Octane for Max is another application that works inside Max?
If so then I would ask some questions:
OFM will work with Max material editor?
What about procedural Max and Octane materials, they will coexist together?
All Octane functions will be translated in Max or Max will open the Octane standalone app on every transformation?
All Max 3d primitives will be supported?
OFM will use its own framebuffer?
OFM will render in the Activeshade window or with Production render only?
What about Max-Octane gamma?
OFM will support Backburner for batch renderings for stills and animations?
Can I purchase multiple licenses and work my renderfarm and backburner to do animations?
OFM will use special lights or we will create only mesh lights?
how OFM will manage ies lights?
OFM will use a special camera?
OFM will use MR mesh fur?
OFM will render particle meshes?
OFM will support all materials/mesh Max realtime modifiers?
OFM will have its own Octane Scatter?
OFM will support render elements?
OFM will support Max mesh based plugins like: Realflow Glu3d and GwIvy ?
Realtime tonemapping will be managed in the Environment panel?
Best regards.
Hi,
I'm sorry but we cannot talk about the features of the new plugin for max yet.
We will announce it together with features in a few weeks...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Wow, instancing, fast voxelization and the SSS bonus, amazing 
ciao beppe

ciao beppe
great news radiance! what about integration with maya?
Best regards,
Dalibor
Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
Dalibor
Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52