coilbook wrote:neonZorglub wrote:coilbook wrote:Texture animation doesn't work with itoo when support type set to Direct. Legacy mode works
Hi coilbook,
Could you send me some sample scenes ?
(also for the itoo scattered grass )
I think those issues were fixed or had work arounds, but as Itoo and Octane versions changed, I'd like to have a fresh look..
Thanks
Hi. I will.
meanwhile can you look at 3ds max native Damper? I attached the scene. If you open octane viewport and pull the right dummy up and down you will see brown noise is not sticking to 3ds damper even though texture projection is set xyz to uvw
Hi coilbook,
The Damper object is a bit special, as it's mesh is re-created based on the dummies position, and it is not using any transformation.
The cylinders vertices are changing, so using XYZ to UVW for the projection will result in moving effects..
At least the UVs are constant, so you should use Mesh UV transform (for the Ridged fractal textures) instead.
See your updated sample there:
On the middle of the main cylinder, there are still some movements, probably from the Dirt texture, that might be using the vertices without a UV transform..
The best way to have a clear damper would be to re-create a similar geometry group (cylinders), and attach some dummies manually that would set the orientation of the cylinders.
(I forgot how to do that in max..). This way, the vertices would not change, and any texture would work fine, using any projection (xyz to uv, Mesh UV, ..)