OctaneRender® 2023.1 Alpha 2
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- linograndiotoy
- Posts: 1350
- Joined: Thu Feb 01, 2018 7:10 pm
For some reason to make it work I had to copy/paste your objects in a new scene. Did you export the scene from a DCC?
I'll try this, thanks. It was exported from latest Blender buildlinograndiotoy wrote:For some reason to make it work I had to copy/paste your objects in a new scene. Did you export the scene from a DCC?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Got it working after removing object with specular material in front of camera. It somehow interferes with this effect.
There is another issue I've found. The fog is causing non aliased edges on objects in fog:
There is another issue I've found. The fog is causing non aliased edges on objects in fog:
- Attachments
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- fog2023_test.orbx
- (4.86 MiB) Downloaded 119 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Thanks for the scene. It didn't match your screenshot, but I managed to find similar settings to reproduce it.J.C wrote:Got it working after removing object with specular material in front of camera. It somehow interferes with this effect.
There is another issue I've found. The fog is causing non aliased edges on objects in fog:
Hi, is the artifact caused by specular objects something like this (the white hot pixels)?J.C wrote:Got it working after removing object with specular material in front of camera. It somehow interferes with this effect.
There is another issue I've found. The fog is causing non aliased edges on objects in fog:
If so, it should be a bug and we will fix it.
Thanks for checking this out.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
it is just AO mode but the scene has 700 scattered streetlights using itoo. Octane has hard time with multiple lights[/quote]
Can you PM an ORBX to me so we can take a look?[/quote]
I will. Thank you
Here is another one the car behind the glass is ok. White lettering reflecting is fine. Everything is fine except internal bounce off the wall and on to the glass. (Circled in red) Please add more auto samples for refraction and reflections especially when light reflects and then refracts. That noise you see is the light inside the building coming from the car on to the inside wall and then refracts through the outside glass . And this is simple AO I cannot imagine diffuse. Not sure who uses diffuse for animations yet. And Iwonder because of your progressive rendering and not bucket rendering the noise will never end no matter how long you render. I noticed most bucket GPU renderers finish clean
Can you PM an ORBX to me so we can take a look?[/quote]
I will. Thank you
Here is another one the car behind the glass is ok. White lettering reflecting is fine. Everything is fine except internal bounce off the wall and on to the glass. (Circled in red) Please add more auto samples for refraction and reflections especially when light reflects and then refracts. That noise you see is the light inside the building coming from the car on to the inside wall and then refracts through the outside glass . And this is simple AO I cannot imagine diffuse. Not sure who uses diffuse for animations yet. And Iwonder because of your progressive rendering and not bucket rendering the noise will never end no matter how long you render. I noticed most bucket GPU renderers finish clean
I would have liked to see a depth picker as part of the ui, so I could pick a depth in the depth channel of the image, and the fog becomes 'solid' at that depth in the scene and objects beyond are lost in the fog so to speak.
thx
thx
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
- northalex78
- Posts: 53
- Joined: Tue Nov 30, 2021 12:33 pm
Does this version have netrender between Mac/PC working yet????????
Can someone shed some light on when this is going to happen?
Can someone shed some light on when this is going to happen?