OctaneRender® 2023.1 Alpha 2

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

Sure!
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

For some reason to make it work I had to copy/paste your objects in a new scene. Did you export the scene from a DCC?
Capture.PNG
fog_people_02.orbx
(6.01 MiB) Downloaded 117 times
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

linograndiotoy wrote:For some reason to make it work I had to copy/paste your objects in a new scene. Did you export the scene from a DCC?
Capture.PNG
fog_people_02.orbx
I'll try this, thanks. It was exported from latest Blender build
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Got it working after removing object with specular material in front of camera. It somehow interferes with this effect.
There is another issue I've found. The fog is causing non aliased edges on objects in fog:
fog.png
Attachments
fog2023_test.orbx
(4.86 MiB) Downloaded 119 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
john_otoy
OctaneRender Team
Posts: 245
Joined: Tue Aug 10, 2021 9:38 pm

J.C wrote:Got it working after removing object with specular material in front of camera. It somehow interferes with this effect.
There is another issue I've found. The fog is causing non aliased edges on objects in fog:
fog.png
Thanks for the scene. It didn't match your screenshot, but I managed to find similar settings to reproduce it.
hypeng
OctaneRender Team
Posts: 4
Joined: Mon Jul 21, 2014 5:31 pm

J.C wrote:Got it working after removing object with specular material in front of camera. It somehow interferes with this effect.
There is another issue I've found. The fog is causing non aliased edges on objects in fog:
The attachment fog.png is no longer available
Hi, is the artifact caused by specular objects something like this (the white hot pixels)?

If so, it should be a bug and we will fix it.
Attachments
octane_G6Cb4ScS6O.png
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Thanks for checking this out.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

it is just AO mode but the scene has 700 scattered streetlights using itoo. Octane has hard time with multiple lights[/quote]

Can you PM an ORBX to me so we can take a look?[/quote]

I will. Thank you

Here is another one the car behind the glass is ok. White lettering reflecting is fine. Everything is fine except internal bounce off the wall and on to the glass. (Circled in red) Please add more auto samples for refraction and reflections especially when light reflects and then refracts. That noise you see is the light inside the building coming from the car on to the inside wall and then refracts through the outside glass . And this is simple AO I cannot imagine diffuse. Not sure who uses diffuse for animations yet. And Iwonder because of your progressive rendering and not bucket rendering the noise will never end no matter how long you render. I noticed most bucket GPU renderers finish clean
Attachments
nnnnnnnnnnn.jpg
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MB
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I would have liked to see a depth picker as part of the ui, so I could pick a depth in the depth channel of the image, and the fog becomes 'solid' at that depth in the scene and objects beyond are lost in the fog so to speak.

thx
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
northalex78
Licensed Customer
Posts: 53
Joined: Tue Nov 30, 2021 12:33 pm

Does this version have netrender between Mac/PC working yet????????
Can someone shed some light on when this is going to happen?
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