As for bumps differencies using UV projection I found that using Math Unary node in Radians mode makes that UV Bump maps looks the same as using other projections like Box :
without math unary node UV vs Box projection :
Inverted situation - Box Projections with Math Unary in Degree mode looks near the same as UV Projection
Box with math unary vs UV :
Generally UV mapped bumps are exactly 10000 % stronger than other projections - relations 1% to 100%. Bump in UV needs 0.1 power compared to bump in box with power 10.
There is really something badly with bumps and projections !
OctaneRender® 2022.1 (updated 11/28)
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Architectural Visualizations http://www.archviz-4d.studio
- jay1990929
- Posts: 3
- Joined: Fri Nov 29, 2019 9:54 am
Hi Sir,
I'm using a Mac Pro 2019 and AMD graphic card, and I find can not use the latest octane 2022.1, but it support the M chip, may i ask when it will support AMD card on macOS?
Thank you.
I'm using a Mac Pro 2019 and AMD graphic card, and I find can not use the latest octane 2022.1, but it support the M chip, may i ask when it will support AMD card on macOS?
Thank you.
Hi Jay, please have a look at here:jay1990929 wrote:Hi Sir,
I'm using a Mac Pro 2019 and AMD graphic card, and I find can not use the latest octane 2022.1, but it support the M chip, may i ask when it will support AMD card on macOS?
Thank you.
viewtopic.php?f=30&t=80680&p=418297#p418297
ciao,
Beppe
We are adding this dropdown in 2023, but for now, the SSS mode is set to RW (the default). Note Arnold adds RW2 (which is not in other renderers). We will also add diffuse BRDF mode like RS in 2023.SSmolak wrote:Standard Surface Material has missing Subsurface modes ( Diffusion, Random Walk ) : https://clarissewiki.com/5.0/autodesk-s ... subsurface
Fantastic news !Goldorak wrote:We are adding this dropdown in 2023, but for now, the SSS mode is set to RW (the default). Note Arnold adds RW2 (which is not in other renderers). We will also add diffuse BRDF mode like RS in 2023.SSmolak wrote:Standard Surface Material has missing Subsurface modes ( Diffusion, Random Walk ) : https://clarissewiki.com/5.0/autodesk-s ... subsurface
Architectural Visualizations http://www.archviz-4d.studio
All new features should make it into the documentation shortly as it usually happens with new releases.coilbook wrote:Can we get manuals with pictures and videos for all these new procedural textures, where to place them, and all other stuff?
Overlapped polygons which use opacity map ( doesn't matter in what position ) cause errors - transparent holes :
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Some features of 2021 are still not documented.mojave wrote:All new features should make it into the documentation shortly as it usually happens with new releases.coilbook wrote:Can we get manuals with pictures and videos for all these new procedural textures, where to place them, and all other stuff?
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System – Windows 11
My Behance portfolio, Blender plugin FB support group
Looks like the old Ray Epsilon problem. Check your scene scale and Ray Epsilon value. Either you are working very very small, or your RE value is set too high. The default is 0.0001, which is usually fine for average, human scale environments.SSmolak wrote:Overlapped polygons which use opacity map ( doesn't matter in what position ) cause errors - transparent holes :
This is a 1cm cube with the default 0.0001 RE, both a close up and with a human in the shot. If you really are working very small, you can either scale up the scene, or reduce the RE by a decimal place or two.
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Animation Technical Director - Washington DC