OctaneRender® 2022.1 RC 1 (updated 2022/11/3)

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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

haze wrote:I've added the Mac build. Here it is for convenience.

Octane X Prime 2022.1 RC 1 for macOS

Hi haze,

Can we please get an option how foggy is foreground and how fogy is background. I asked many times and I just get ignored. This will help a lot. Your company should hire a professional 3d artist who can tell you what your software is missing. And it needs a lot of things.
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3dworks
Licensed Customer
Posts: 295
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin
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haze wrote:I've added the Mac build. Here it is for convenience.

Octane X Prime 2022.1 RC 1 for macOS
please when will we get a version with network rendering? waiting a long time for it...
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
Padi
OctaneRender Team
Posts: 24
Joined: Thu Jan 18, 2018 8:50 pm
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abstrax wrote: So just to be sure I understand: You open the application, the splash is shown, the splash disappears, the application window is opened and fully populated and then it crashes before you can do anything?
The application window is not populating. It just creates the window frame filled black and crashes immediately. The license gets locked and I need to open an older version to have it unlocked (or use unlocks on the website).

I will DM mojave now so you can look into the machine more closely.
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

coilbook wrote:
haze wrote:I've added the Mac build. Here it is for convenience.

Octane X Prime 2022.1 RC 1 for macOS

Hi haze,

Can we please get an option how foggy is foreground and how fogy is background. I asked many times and I just get ignored. This will help a lot. Your company should hire a professional 3d artist who can tell you what your software is missing. And it needs a lot of things.
This is coming for 2023. Should be in the first beta release of it. By the way, my son loves watching your show.
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

3dworks wrote:
haze wrote:I've added the Mac build. Here it is for convenience.

Octane X Prime 2022.1 RC 1 for macOS
please when will we get a version with network rendering? waiting a long time for it...
Thanks for your message. Could you PM me any details of your network rendering setup please? At the moment, Mixing Mac and CUDA nodes will not work, but this is going to be fixed in 2023.
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Obizzz
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Posts: 119
Joined: Mon Jan 06, 2014 11:39 pm
Location: Sweden
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haze wrote:Hi all
  • Made coherent ratio less aggressive.
Happy rendering
Your OTOY team
Does this change the formula used in this calculator or should we still stick to those values if we want to be sure the coherent ratio is fully calculated to avoid flickering in animations? https://codepen.io/blastframe/full/mdmNmpa
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Obizzz wrote:
haze wrote:Hi all
  • Made coherent ratio less aggressive.
Happy rendering
Your OTOY team
Does this change the formula used in this calculator or should we still stick to those values if we want to be sure the coherent ratio is fully calculated to avoid flickering in animations? https://codepen.io/blastframe/full/mdmNmpa
To do a perfect conversion change this line

Code: Select all

  let cr = (parseInt(max_samples)*0.35)/1024;
to this

Code: Select all

  let cr = Math.pow((parseInt(max_samples)*0.35)/1024, 1.0/3.0);
For speed, try also increasing your parallel samples (unless you have already)
john_otoy
OctaneRender Team
Posts: 249
Joined: Tue Aug 10, 2021 9:38 pm

OctaneRender 2022.1 RC 2 has been released: viewtopic.php?f=33&t=80756
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