I'm having the same trouble as PaperTurtle, and looking at the CUDA device menu I see nothing. I have a GTX260 running Win7 (I guess that's in my sig though), and everything was fine with the last release?
Edit/Note: I'm not sure if I have the 280.26 driver installed, I'll DL that tomorrow and try it...that's likely the problem as I don't have a single thing listed for available devices.
Abstrax -- I guess I edited right as you posted.
OctaneRender® 1.0 beta2.52 >>> download here <<< [OBSOLETE]
Have you updated the graphics driver?gvnwst wrote:I'm having the same trouble as PaperTurtle, and looking at the CUDA device menu I see nothing. I have a GTX260 running Win7 (I guess that's in my sig though), and everything was fine with the last release?
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
Very nice, but what about an implementation of a function that allows me to use a plane just for shadows e.g when i render a car and wants to put a backdrop in it.
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
great release. I can finally render with my single GPU and do othe small tasks on the computer at once. 

PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Hi Marcus,abstrax wrote:Here it works, could you please be more specific? Are you sure that you are modifying the correct camera node?Chris wrote:The thin lens camera node does not work. None of the parameters react when moving the sliders. I tried replacing the node, but that didn't work either.
Cheers,
Chris
Cheers,
Marcus
Yes i'm sure about it

Cheers,
Chris
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Ok, please do the following: Create a new scene with a material node and select to make Octane render the material ball. Then click on the camera icon of the Node Inspector. What happens when you change change for example the FOV slider in the Node Inspector? What happens when you navigate in the viewport? Do the sliders in the Node Inspector change?Chris wrote:Hi Marcus,
Yes i'm sure about itAperture, and FOV sliders does not work. Nothing happens when i move them. I tried reconnecting a new node, but it diden't help.
Cheers,
Chris
If all that works correctly (what it should), then try the same in your scene, i.e. load it, start rendering and then click the camera button and make your changes on the sliders. Does it have an effect? What happens when you navigate in the viewport? Do the pos/target/up sliders change?
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
Thank you refractive team! You rock!
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Thanks for the great new release from me too!
Really appreciate it. You guys rock!
Really appreciate it. You guys rock!
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM