OctaneRender® 1.0 beta2.52 >>> download here <<< [OBSOLETE]

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gvnwst
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I'm having the same trouble as PaperTurtle, and looking at the CUDA device menu I see nothing. I have a GTX260 running Win7 (I guess that's in my sig though), and everything was fine with the last release?
Edit/Note: I'm not sure if I have the 280.26 driver installed, I'll DL that tomorrow and try it...that's likely the problem as I don't have a single thing listed for available devices.
Abstrax -- I guess I edited right as you posted.
Last edited by gvnwst on Thu Sep 01, 2011 3:48 am, edited 2 times in total.
GTX560Ti 2GB | i5 2.66 Quad | Win7 x64 | 12GB DDR3
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abstrax
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gvnwst wrote:I'm having the same trouble as PaperTurtle, and looking at the CUDA device menu I see nothing. I have a GTX260 running Win7 (I guess that's in my sig though), and everything was fine with the last release?
Have you updated the graphics driver?

Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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liquid orange
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Very nice, but what about an implementation of a function that allows me to use a plane just for shadows e.g when i render a car and wants to put a backdrop in it.
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awund
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looks like the updating issue with materials can be come around by switching between the render kernels
octane v1.20, win8, 16gb, amd8350 8x4ghz, geforce gtx650ti 2gb
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mbetke
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great release. I can finally render with my single GPU and do othe small tasks on the computer at once. :)
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Anandir
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You rock man xDDDD!!!
i7 860 | Ram 8GB | Geforce GTX560Ti | Win7 64x Ita | Octane with Blender 2.4x & Arredo_Cad
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Chris
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abstrax wrote:
Chris wrote:The thin lens camera node does not work. None of the parameters react when moving the sliders. I tried replacing the node, but that didn't work either.

Cheers,

Chris
Here it works, could you please be more specific? Are you sure that you are modifying the correct camera node?

Cheers,
Marcus
Hi Marcus,

Yes i'm sure about it :) Aperture, and FOV sliders does not work. Nothing happens when i move them. I tried reconnecting a new node, but it diden't help.

Cheers,

Chris
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abstrax
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Chris wrote:Hi Marcus,

Yes i'm sure about it :) Aperture, and FOV sliders does not work. Nothing happens when i move them. I tried reconnecting a new node, but it diden't help.

Cheers,

Chris
Ok, please do the following: Create a new scene with a material node and select to make Octane render the material ball. Then click on the camera icon of the Node Inspector. What happens when you change change for example the FOV slider in the Node Inspector? What happens when you navigate in the viewport? Do the sliders in the Node Inspector change?

If all that works correctly (what it should), then try the same in your scene, i.e. load it, start rendering and then click the camera button and make your changes on the sliders. Does it have an effect? What happens when you navigate in the viewport? Do the pos/target/up sliders change?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Synthercat
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Thank you refractive team! You rock!
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
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Silverwing
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Thanks for the great new release from me too!
Really appreciate it. You guys rock!
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
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