OctaneRender™ 2021.1.6

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karl
OctaneRender Team
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PolderAnimation wrote:Hi Karu,

Thanks for the elaboration.
Concerning the minor issue you mention, I looked at the OCIO config and all seem fine, can you confirm that this is not something that is misinterpreted on your side?

The config.ocio file defines the data role / colorspace as follows: (I removed al non-related lines)

Code: Select all

ocio_profile_version: 1

search_path: luts
strictparsing: true
luma: [0.2126, 0.7152, 0.0722]

description: An ACES config generated from python
roles:
  data: Utility - Raw

displays:
  ACES:
    - !<View> {name: Raw, colorspace: Utility - Raw}

colorspaces:
  - !<ColorSpace>
    name: Utility - Raw
    family: Utility
    equalitygroup: Raw
    bitdepth: 32f
    description: |
      The Raw color space
    isdata: true
    allocation: uniform
    allocationvars: [0, 1]
Are you saying that because the color space has isdata: true it should be treated as data by Octane? That's a reasonable thing to expect. Octane currently only partially does that - the actual OCIO transform is a no-op but it still converts to/from the OCIO intermediate color space. Should be fairly easy to fix.
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PolderAnimation
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Are you saying that because the color space has isdata: true it should be treated as data by Octane? That's a reasonable thing to expect. Octane currently only partially does that - the actual OCIO transform is a no-op but it still converts to/from the OCIO intermediate color space. Should be fairly easy to fix.
Yes that would be the logical implementation imho, other software packages work this way too as far as I understand.
Thanks!
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J.C
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Only two GPUs are allowed with Studio+ subscription:
settings.jpg
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abstrax
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J.C wrote:Only two GPUs are allowed with Studio+ subscription:
settings.jpg
Yes that limitation is baked into Studio builds of all version before 2022.1. What keeps you from using 2022.1?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
J.C
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Compatibility concerns. I don't want to switch to new version in the middle of ongoing project.
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PolderAnimation
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The samples per pixel overwrite for martials does not do anything when I adjust it.
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PolderAnimation
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abstrax wrote:
J.C wrote:Only two GPUs are allowed with Studio+ subscription:
settings.jpg
Yes that limitation is baked into Studio builds of all version before 2022.1. What keeps you from using 2022.1?
I have the same, even in compatibly mode my renders look a bit different (on objects where strong lights go through specular materials).
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PolderAnimation
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I am having an issue with region rendering. When I use the region render function (in the info channel, with the diffuse filter applied) it creates a black square around my region. This is quite frustrating when I am trying to select a color or compare different elements.

When using region render with path tracing, the whole render restart and you lose your previous image. So comparing parts is then also not doable.
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karl
OctaneRender Team
Posts: 396
Joined: Sun Oct 13, 2019 11:26 pm

PolderAnimation wrote:I am having an issue with region rendering. When I use the region render function (in the info channel, with the diffuse filter applied) it creates a black square around my region. This is quite frustrating when I am trying to select a color or compare different elements.

When using region render with path tracing, the whole render restart and you lose your previous image. So comparing parts is then also not doable.
Thanks for the report. I can reproduce the black border issue.

I haven't been able to reproduce the render restart issue with the scenes I've tried. Could you share a scene that demonstrates the issue, or provide specific steps to reproduce it?
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PolderAnimation
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karu wrote:
PolderAnimation wrote:I am having an issue with region rendering. When I use the region render function (in the info channel, with the diffuse filter applied) it creates a black square around my region. This is quite frustrating when I am trying to select a color or compare different elements.

When using region render with path tracing, the whole render restart and you lose your previous image. So comparing parts is then also not doable.
Thanks for the report. I can reproduce the black border issue.

I haven't been able to reproduce the render restart issue with the scenes I've tried. Could you share a scene that demonstrates the issue, or provide specific steps to reproduce it?
I made a file. I also made a video to demonstrate the issue. Thanks for looking into this. I have seen this behavior for quite a while.
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