OctaneRender® 1.025 beta 2.50 [OBSOLETE]

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Chris
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Thanks RS team!

Cheers,

Chris
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hadouken
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Thanks RS team. I'll do some testing this weekend. I love it when updates happen on a Friday :D
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enricocerica
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The index slider for specular material is not float anymore, only integer value can be selected.

Edit : Same for filmindex
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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Refracty
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Tadaaa! 2.5 Great news!
Will test it next week :)

Good work!
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dkalna
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Location: Switzerland

hi, first of all, thanks for your continuous effort... now, since 2.50 it's really hard to do anything besides rendering, whole machine is exhausted... am I doing something wrong?
Best regards,
Dalibor

Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

dkalna wrote:hi, first of all, thanks for your continuous effort... now, since 2.50 it's really hard to do anything besides rendering, whole machine is exhausted... am I doing something wrong?
Ok, I've got a few questions for that:

Do you only use the GTX 580 or do you have any other graphics cards?
Which version are you comparing with?
Do you do the comparison using the same scene using the same settings and resolution?
What is the CPU of Octane usage while rendering?
Are only other applications affected that use the graphics card (like Maya) or are there applications like an editor or the web browser that slow down, too?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
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Location: Nelson, New Zealand

testing time again...creating some reporting space...

1. Following on from enrico's report - daylight turbidity setting is now 1.5,2.0,2.5...
The range 2.2-2.5 is probably what people are interested in if it is realistic variance of earth's atmosphere. Perhaps 0.1 increments?

2. Minor discrepancy when setting thinlens focaldepth - type in say 100 and get 99.9999975

3. not a bug specifically here but a general question re changing camera response - I would have thought that you would need to change the camera ISO to match a film speed? say I change presets from an Agfa 100 to a 400 ideally shouldnt the view get darker and I have to alter the ISO setting as well to rebalance?? Perhaps ISO should be redone as a +/- adjustment instead?

4. camera fstop is integer. Far too coarse if you were intending to use increments - needs 0.1 if. Better as float as before if it isnt a bug.

5. I am not sure what viewport/resolution lock does? doesnt seem to lock stuff here...does seem to create an odd custom resolution somehow though... sorry havent figured it out :roll:

6. turntable/sun animations still dont allow save as .exr or 8/16 bit .png options.

Seems like a stable test release overall but the integer value issues definitely need to be fixed for this to be used at all. Specular index/filmindex have to be fixed to test absorption properly.
Will keep looking :)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

pixelrush wrote:testing time again...creating some reporting space...

1. Following on from enrico's report - daylight turbidity setting is now 1.5,2.0,2.5...
The range 2.2-2.5 is probably what people are interested in if it is realistic variance of earth's atmosphere. Perhaps 0.1 increments?

2. Minor discrepancy when setting thinlens focaldepth - type in say 100 and get 99.9999975

3. not a bug specifically here but a general question re changing camera response - I would have thought that you would need to change the camera ISO to match a film speed? say I change presets from an Agfa 100 to a 400 ideally shouldnt the view get darker and I have to alter the ISO setting as well to rebalance?? Perhaps ISO should be redone as a +/- adjustment instead?

4. camera fstop is integer. Far too coarse if you were intending to use increments - needs 0.1 if. Better as float as before if it isnt a bug.

5. I am not sure what viewport/resolution lock does? doesnt seem to lock stuff here...does seem to create an odd custom resolution somehow though... sorry havent figured it out :roll:

6. turntable/sun animations still dont allow save as .exr or 8/16 bit .png options.

Seems like a stable test release overall but the integer value issues definitely need to be fixed for this to be used at all. Specular index/filmindex have to be fixed to test absorption properly.
Will keep looking :)
Sorry about the slider issues - I broke it yesterday: I will fix it on Monday. It's not a big problem.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
gah5118
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Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

Great release! I love that you can tell it to go to more samples w/out restarting. Thanks! keep it up!
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
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katerlake
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Wow, great update. Now im testing the new features.

Good job as well.
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